icecreamassassin Posted September 22, 2011 Share Posted September 22, 2011 So I go to pack my mod and for some reason when it tries to load my customer textures, it looks inside C:\oblivion\data\textures\C:\oblivion\data\textures\clutter\filenamehere Why is it applying the extra base path to those custom files? here's a shot of some of my result log:===> Cannot find file "C:/Oblivion/Data/textures/c:/oblivion/data/textures/clutter/ingredjarwatcherseye.dds" ===> Cannot find file "C:/Oblivion/Data/textures/c:/oblivion/data/textures/clutter/ingredjarwispcore.dds" ===> Cannot find file "C:/Oblivion/Data/textures/c:/oblivion/data/textures/clutter/ingredjarwitheringmoon.dds" ===> Cannot find file "C:/Oblivion/Data/textures/c:/oblivion/data/textures/clutter/ingredjarwormsheadcap.dds" ===> Cannot find file "C:/Oblivion/Data/textures/lutur/oldcloth.dds" (this one is not part of the problem) ===> Cannot find file "C:/Oblivion/Data/textures/menus/book/fancy_font/C_78x61.dds" (this one is not part of the problem) ===> Cannot find file "C:/Oblivion/Data/textures/menus/icons/food_scrib_cabbage.dds" (this one is not part of the problem) EXPORT DONE! Files: 1504 Bytes: 277441531 Time: 1 min 13 sec Errors: 40 Link to comment Share on other sites More sharing options...
buddah Posted September 22, 2011 Share Posted September 22, 2011 Check the texture path for each mesh, that is where they are pointed. Link to comment Share on other sites More sharing options...
icecreamassassin Posted September 24, 2011 Author Share Posted September 24, 2011 Oh, so I need to change the path in nifscope to be relative rather than exact? like /textures/clutter/filename.nif instead of c:/oblivion/data/textures/clutter/filename.nif Link to comment Share on other sites More sharing options...
Keirgarth Posted September 24, 2011 Share Posted September 24, 2011 I would probably add it as data/textures/clutter/filename.nif just in case :) Link to comment Share on other sites More sharing options...
David Brasher Posted September 24, 2011 Share Posted September 24, 2011 The way NifScope is set up, the path must be like : textures\clutter\filename.nif If you upload your file without doing this, the gamers will all have missing textures unless their software happens to be set up exactly like yours. You must NOT set up the path like: data\textures\clutter\filename.nif or c:/oblivion/data/textures/clutter/filename.nif Link to comment Share on other sites More sharing options...
Keirgarth Posted September 24, 2011 Share Posted September 24, 2011 Interesting, thanks for that little extra info. I thought that having the data would make sure of compatibility, but I guess I was wrong. Link to comment Share on other sites More sharing options...
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