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Request for Mod: Sigil Stone Reserve Power Option


RatcatcherOfKvatch

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I seem to be one of the few people who actually likes running the Sigil Towers. The prize at the top, the sputtering, glimmering Sigil Stone, seems like the perfect victory cigar, and every time I make the Tower Run I feel like when I grab the Stone I'm crossing the finish line in triumph. Okay, so I'm extremely weird and in a tiny minority as most players view Sigil Runs as a drudgery.

 

But I want all those Stones to be useful for something. Certainly right now they are, up to a point. The Sigil Stone usually does one thing extremely well, better than anything else in the game.

 

For defensive gear, clothing and jewelry, that's perfect. Using Sigil Stones plus rare and valuable artifacts found elsewhere in the game you can construct a very powerful and useful outfit and even customize it for your style of play (the classic "Chameleon Suit", etc.)

 

For weapons multiple effects are best. The best weapons you can possibly make are the ones you make yourself, as you can do crazy things like "Drain Speed 90 for 2 seconds + Absorb Health + Absorb Magicka + 4 kinds of damage" or make an "opening shot" bow that combines "Weakness to Magika" with "Weakness to Poison" and a longer-duration "Drain Speed"; you shoot once then switch weapons, I mean you can really unleash your evil genius here. The big drawback with custom weapons is at maximum power you only get 18 uses before you have to recharge.

 

It would make the Tower Runs that much more rewarding for me if all those extra Sigil Stones were useful for something. As there is a diminished marginal utility to the hundredth copy of "Resist Frost / Frost Damage 25" I was thinking maybe the best use for surplus stones is to increase the "fuel tank" on magic weapons. It wouldn't have to be a whole lot -- even 25 points would make me feel like I'd accomplished something. The point of the mod is to grant some modest reward even for a stone that doesn't do anything useful.

 

It would also make you feel very attached to your custom-built weapon and make it truly unique. Losing such a weapon would be terribly painful (I once lost DxFang when it was disarmed in a Sigil Tower and fell several stories -- I searched and searched but it was gone. If the point of these games is drama that was a memorable moment of epic win.)

You could also do something really freaky like turn one of those worthless one-shot "Despair of Arrogance", "Remorse of Greed", etc. Dremora weapons into something really useful, not that you'd do it but you could.

 

So I have two questions: one, has it already been done; two, if it hasn't would anyone who knows how to do it like to give it a try?

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Hmm, a good idea for sure. It would require OBSE to raise the enchantment and determine whether or not it is a Sigil Stone. It wouldn't be hard, but it would take time...

 

 

 

I know how you feel with being disarmed. I was playing my PS3 a few years ago with Oblivion and at the very top of the tower a Dremora disarmed me and my sword, which was a custom enchanted Daedric Longsword I had made with Fire, Shock, and Frost Damage of 5 each for 4 seconds and the only sword I had besides a Daedric Dagger, fell all the way down and landed right next to that lava pit at the bottom. I was thinking "Wow, talk about lucky!" and brought out my dagger to finish off the Dremora. Then when I went to the bottom to pick it up, I accidentally walked into it and kicked it into the lava pit :facepalm: I was so sad... I don't use custom swords like Dawn/Duskfang anymore just because of that incident, so I display them at Rosethorn. But yeah... I saved it and jumped in to see if I could get it without dying, but it kills you instantly when you jump in!

 

 

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I have OBSE because of the "Enhanced Hotkeys" mod (I highly recommend it!) so that's not a problem.

 

What if you said, "Forget the 'Enchant Item' dialog completely"?

It seems like if you can use a script to both destroy and create an item you might make the task simpler by destroying the target item and the first Sigil Stone in inventory then creating a new item with the same name and same effects but with a bigger "fuel tank" based on the level of the Sigil Stone that was destroyed.

 

You could even jury-rig it, like to pick the target weapon the player must "prepare" it by coating it with a "Damage Magicka" poison or something, then the script could do a search for the "marked" weapon in inventory and you've eliminated the need for the selection of the item from a user interface.

 

The elimination of the entire item enchantment UI means you need some other trigger. No problem, make it a spell that, for story consistency, you would receive from Martin Septim (he's the expert, right?) or from reading Mythic Dawn Commentaries.

You could make it a minor power you receive upon taking the Sigil Stone from Kvatch. I don't care if I'm not allowed to bind more than one Sigil Stone per day. I can live with that.

I don't care what the trigger is. Whatever gets from point A to point B and is simplest ...

 

The point value should probably be 30 * Magnitude, which makes Transcendent worth 150, the same as a Petty Soul Gem.

 

edit: Hey, if I wanted to try it myself, what tools would I need and what tutorials would I need to read?

Edited by RatcatcherOfKvatch
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