DrunkenStranger Posted September 23, 2011 Share Posted September 23, 2011 Is that possible when one ESP file uses another ESP file objects or not?scn DSDebugQuestScript begin GameMode if GetGameRestarted ShowMessage BMRadioOffMsg ; FalloutNV.esm message, script works ;ShowMessage 0WEAWelcome ; Nevada Skies.esp message, script isnt works endif end Link to comment Share on other sites More sharing options...
DrunkenStranger Posted September 23, 2011 Author Share Posted September 23, 2011 looks like it should be in New Vegas Mod Troubleshooting Link to comment Share on other sites More sharing options...
luthienanarion Posted September 24, 2011 Share Posted September 24, 2011 An esp can use assets from another esp if it has it set as a master and comes after it in your load order. Link to comment Share on other sites More sharing options...
DrunkenStranger Posted September 24, 2011 Author Share Posted September 24, 2011 An esp can use assets from another esp if it has it set as a master and comes after it in your load order.Hos can I do that? That means I should conver ESP file to ESM and apply my patch? Link to comment Share on other sites More sharing options...
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