MShoap13 Posted September 26, 2011 Share Posted September 26, 2011 (edited) I'd personally recommend trying out the lowest (1024x1024) resolution version of The High Res Textures for HGEC as there's very little noticeable difference between the different versions and the 4096 version eats ~16x the memory of the 1024 version. Essentially you'd just be using up unnecessary resources. Same thing goes for QTP3/Bomrets. Basically use the lowest resolution file you can see a noticeable difference with. Neither of these should interfere with practically any other mod as they're just texture replacers. They may overwrite another files resources with their high res version but that won't cause any issues with your game. Install order becomes important in scenarios like this. Edit: To answer your question, QTP3/Bomrets doesn't install body textures and HGEC doesn't install environmental textures so they won't overwrite each other and install order wouldn't matter between them. Edit Edit: There's also a few different versions of QTP3 out there, QTP3 Redimized is the least resource intensive and comes in (I think) 3 different texture qualities. In 1920x1080 I can't notice the difference between QTP3 Redimized's highest texture map size and any size of stock QTP3. Edit Edit Edit: If you're installing the UOP(s) make sure to install them before QTP3. This is one of the most common install order "oopses" and can cost you a decent amount of time to reinstall QTP3. Edited September 26, 2011 by MShoap13 Link to comment Share on other sites More sharing options...
NmESeth Posted September 26, 2011 Author Share Posted September 26, 2011 I'd personally recommend trying out the lowest (1024x1024) resolution version of The High Res Textures for HGEC as there's very little noticeable difference between the different versions and the 4096 version eats ~16x the memory of the 1024 version. Essentially you'd just be using up unnecessary resources. Same thing goes for QTP3/Bomrets. Basically use the lowest resolution file you can see a noticeable difference with. Neither of these should interfere with practically any other mod as they're just texture replacers. They may overwrite another files resources with their high res version but that won't cause any issues with your game. Install order becomes important in scenarios like this. Edit: To answer your question, QTP3/Bomrets doesn't install body textures and HGEC doesn't install environmental textures so they won't overwrite each other and install order wouldn't matter between them. Edit Edit: There's also a few different versions of QTP3 out there, QTP3 Redimized is the least resource intensive and comes in (I think) 3 different texture qualities. In 1920x1080 I can't notice the difference between QTP3 Redimized's highest texture map size and any size of stock QTP3. Edit Edit Edit: If you're installing the UOP(s) make sure to install them before QTP3. This is one of the most common install order "oopses" and can cost you a decent amount of time to reinstall QTP3. Thanks for the advice! I will definately go get the different versions of those two mods. The high res textures and QTP3 Link to comment Share on other sites More sharing options...
Keirgarth Posted September 26, 2011 Share Posted September 26, 2011 I know for a fact that the realistic force works well with FCOM as does the HGEC body replacer mod. The high res textures should work as long as your system is capable of handling the load as the higher the image size the more ram you need and the better your graphics card needs to be. Also, if you read what is said in the FCOM installation instructions, you should install the FCOM mods prior to anything else, though you are welcome to experiment and see how it goes. Link to comment Share on other sites More sharing options...
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