Limorkil Posted December 15, 2003 Share Posted December 15, 2003 After playing MMORPGs for a while I find the reload game upon death style of single player games somewhat tiresome. The main thing I do not like is that there is no penalty for dying, except that you have to wait an irritatingly long time for the save game to load. What I want is a mod that does the following:- When you are killed, instead of having to reload your character is instead resurrected at the nearest Imperial Shrine, or maybe just the nearest town center.- Your character loses some gold on death- Your character loses one item, selected randomly from a list of common items (e.g. gems, soul gems, armorer hammers, scrolls etc.) Alternatively, instead of losing items the character could receive a curse that reduces several key stats for a number of minutes, based on level. I have only seen one mod that deals with resurrection and it works by detecting when the character has less than 10 health. The problem with it is that your character is, more often than not, still killed outright because many creatures do more than 10 damage in a single hit. Also, this rule means that your character effectively loses 10 health for the entire game. Unfortunately, I cannot find an alternative way to handle the resurrection. I can deal with the other stuff easily enough, but trapping the event of death has eluded me. When your character dies, the "save/load" menu comes up before any scripts can activate. Unless I am missing something. My current line of thinking is to take the health buffer concept one step further by setting the resurrection threshold at (max health x0.2) and then automatically giving the character a constant effect fortify health ability that equals the same amount. That way, the character doesn't miss out on some health. The only problem with this is that the character will always 'die' before his/her health bar is totally empty, which is ugly. It also does not totally protect the character from permanent death via a very heavy blow. Does anyone have any ideas on this subject? Link to comment Share on other sites More sharing options...
AdamNeko Posted December 15, 2003 Share Posted December 15, 2003 What it sounds like to me, is that you want to change how Morrowind handles death, which is hard coded into the game itself. I'm not sure it's possible to change how the game handles the player's death without modifying the original game code, which to my knowledge is hellishly illegal. Now, if you really want to try what you're going for, you would probably have to set a script that activates upon plugin activation to detect the player's health less than a certain amount and have it activate either a almsivi intervention or divine intervention spell effect. To the best I know, that's the only way to go about it, and even then I have no clue if the game will allow it. Link to comment Share on other sites More sharing options...
TheDeadTree Posted December 15, 2003 Share Posted December 15, 2003 You could have a if ( getpchealth < 30 ), and then afterwards have it fire up a messagebox. "Do you wish to hang on a little harder, and continue the fight?""Do you wish to bite the arrow on this one, and come back another day." Pick 1, and the fight continues, you either die, or survive. Pick 2, and it could fire a script that could render you unattackable, and then use the scripts to fade to black, and change the player into another creature. In this case, it'd be a ghost. You could even at that moment have it place the copy of the pc (I forget what that command is) right there, and kill him, all in an instant. If timed properly, it could probably look really good, but timing is always the issue. Link to comment Share on other sites More sharing options...
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