Nutabreton Posted October 27, 2007 Share Posted October 27, 2007 I saw some mods which remove the borders of the game world (Cyrodiil). How far is it possible to extend it? For example, I am thinking of adding big masses of land or making an archioelago you may really swim to. So, how big the world could be? Link to comment Share on other sites More sharing options...
Vagrant0 Posted October 27, 2007 Share Posted October 27, 2007 I saw some mods which remove the borders of the game world (Cyrodiil). How far is it possible to extend it? For example, I am thinking of adding big masses of land or making an archioelago you may really swim to. So, how big the world could be? You're limited to the cells between 100,100 and -100,-100 Beyond that, nothing can exist within that worldspace. From a looks standpoint, you should probably have atleast a 5-6 cell buffer before you hit that edge so that people aren't just looking off into nothing. Unfortunately, Tamriel takes up the vast majority of this area (it seems smaller because there's that chunk in the SW quadrant that is part of another region). There are some cell maps around somewhere if you're really interested. However, given how little room you have to work with, you would really just be better off making a new worldspace, and using some clever scripting to allow for a transition between those areas, or just have a boat that takes you there. How you get there is less important than what is there and how well it all works. Link to comment Share on other sites More sharing options...
Nutabreton Posted October 27, 2007 Author Share Posted October 27, 2007 I saw some mods which remove the borders of the game world (Cyrodiil). How far is it possible to extend it? For example, I am thinking of adding big masses of land or making an archioelago you may really swim to. So, how big the world could be? You're limited to the cells between 100,100 and -100,-100 Beyond that, nothing can exist within that worldspace. From a looks standpoint, you should probably have atleast a 5-6 cell buffer before you hit that edge so that people aren't just looking off into nothing. Unfortunately, Tamriel takes up the vast majority of this area (it seems smaller because there's that chunk in the SW quadrant that is part of another region). There are some cell maps around somewhere if you're really interested. However, given how little room you have to work with, you would really just be better off making a new worldspace, and using some clever scripting to allow for a transition between those areas, or just have a boat that takes you there. How you get there is less important than what is there and how well it all works. If I understand you correctly those limits (100,100 and -100,-100) are for Tamriel in Cell View window exteriors or are they the same for each world listed in that window for exteriors? There are a lot of worlds there and as far as I understand some of them were used for testing or whatever by developers. In a tutorial (don't remember exactly which one) it was stated that it could be possible to extend the world by changing something in ini. file. Wonder if it goes about these limits or possibility to jump over them. Link to comment Share on other sites More sharing options...
Vagrant0 Posted October 28, 2007 Share Posted October 28, 2007 If I understand you correctly those limits (100,100 and -100,-100) are for Tamriel in Cell View window exteriors or are they the same for each world listed in that window for exteriors? There are a lot of worlds there and as far as I understand some of them were used for testing or whatever by developers. In a tutorial (don't remember exactly which one) it was stated that it could be possible to extend the world by changing something in ini. file. Wonder if it goes about these limits or possibility to jump over them.It's for all world spaces. You could technically use one of the text worlds, but since you can't normally reach those, there isn't much point. Towns are still using the Tamriel worldspace as a parent, so cannot have additions added to them. The ini setting just allows more of the world to be loaded at a time, and will not change the cell limits. Cell limits are part of the engine, and cannot be changed. Even if you could, there would likely be some negative aspects to doing so. Link to comment Share on other sites More sharing options...
Nutabreton Posted October 28, 2007 Author Share Posted October 28, 2007 If I understand you correctly those limits (100,100 and -100,-100) are for Tamriel in Cell View window exteriors or are they the same for each world listed in that window for exteriors? There are a lot of worlds there and as far as I understand some of them were used for testing or whatever by developers. In a tutorial (don't remember exactly which one) it was stated that it could be possible to extend the world by changing something in ini. file. Wonder if it goes about these limits or possibility to jump over them.It's for all world spaces. You could technically use one of the text worlds, but since you can't normally reach those, there isn't much point. Towns are still using the Tamriel worldspace as a parent, so cannot have additions added to them. The ini setting just allows more of the world to be loaded at a time, and will not change the cell limits. Cell limits are part of the engine, and cannot be changed. Even if you could, there would likely be some negative aspects to doing so. Thanks for reply.As you mentioned before ", you would really just be better off making a new worldspace, and using some clever scripting to allow for a transition between those areas" can you please describe more in detail this idea or give a link to tutorial how to do that?I remember in Might & Magic series there were different locations (we may call worlds) which were not linked directly like in Oblivion or Morrowind, but to travel from one location to another was possible only via teleport things represented as ships, coach or simply portal doors (like doors to Plane of Oblivion). Or when you reached the end of this location it would load another one (the same way as you enter any building (interior) or the Plane of Oblivion).So, will it work like this for Oblivion? the reason I am asking this is my desire to make big ocean area where one could sail and reach some distand island for example.Again thanks for help, your advice is really appreciated. Link to comment Share on other sites More sharing options...
Vagrant0 Posted October 28, 2007 Share Posted October 28, 2007 Thanks for reply.As you mentioned before ", you would really just be better off making a new worldspace, and using some clever scripting to allow for a transition between those areas" can you please describe more in detail this idea or give a link to tutorial how to do that?I remember in Might & Magic series there were different locations (we may call worlds) which were not linked directly like in Oblivion or Morrowind, but to travel from one location to another was possible only via teleport things represented as ships, coach or simply portal doors (like doors to Plane of Oblivion). Or when you reached the end of this location it would load another one (the same way as you enter any building (interior) or the Plane of Oblivion).So, will it work like this for Oblivion? the reason I am asking this is my desire to make big ocean area where one could sail and reach some distand island for example.Again thanks for help, your advice is really appreciated.Using a ship would probably be one of the better ways of doing it from an asthetics point of view... But this can be complicated since it will require placing the ship somewhere, and having something which causes the player to move from one place to another (build the ship in both spots, and just move the player. As long as you don't have any containers or fancy stuff, it should be a fair illusion). Other options would be to just setup a portal (probably more useful just for testing to be replaced later), or doing a bit of scripting which works off of an activator placed in the water somewhere that when approached, asks if the player wants to try swimming to whatever island. A similar activator placed in your world space would give the option of swimming back. I don't think there are any tutorials on how to do it, but as long as you have a general idea, and know what parts need to be figured out it isn't rocket surgery. Atleast compared to just making the worldspace. Link to comment Share on other sites More sharing options...
Nutabreton Posted October 28, 2007 Author Share Posted October 28, 2007 Thanks for reply.As you mentioned before ", you would really just be better off making a new worldspace, and using some clever scripting to allow for a transition between those areas" can you please describe more in detail this idea or give a link to tutorial how to do that?I remember in Might & Magic series there were different locations (we may call worlds) which were not linked directly like in Oblivion or Morrowind, but to travel from one location to another was possible only via teleport things represented as ships, coach or simply portal doors (like doors to Plane of Oblivion). Or when you reached the end of this location it would load another one (the same way as you enter any building (interior) or the Plane of Oblivion).So, will it work like this for Oblivion? the reason I am asking this is my desire to make big ocean area where one could sail and reach some distand island for example.Again thanks for help, your advice is really appreciated.Using a ship would probably be one of the better ways of doing it from an asthetics point of view... But this can be complicated since it will require placing the ship somewhere, and having something which causes the player to move from one place to another (build the ship in both spots, and just move the player. As long as you don't have any containers or fancy stuff, it should be a fair illusion). Other options would be to just setup a portal (probably more useful just for testing to be replaced later), or doing a bit of scripting which works off of an activator placed in the water somewhere that when approached, asks if the player wants to try swimming to whatever island. A similar activator placed in your world space would give the option of swimming back. I don't think there are any tutorials on how to do it, but as long as you have a general idea, and know what parts need to be figured out it isn't rocket surgery. Atleast compared to just making the worldspace. I think I will try to do this with activator to see how it works. Some of friends ask if it is possible to recreate the whole Tamriel world. Seems it could be possible technically by doing like this, but is a huge and senseless job to say the least. Though I saw some mods adding continental part of Morrowind to Oblivion, but never tried them yet. It might be interesting to see how they managed the issues of borders. Link to comment Share on other sites More sharing options...
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