AlucardDracula77 Posted September 24, 2011 Share Posted September 24, 2011 (edited) As is described in the topic title & description. When I have my Bashed Patch checked in OBMM my game cannot load past the 1st loading screen as the loading bar does not move. When I have it unchecked it loads fine. This also happens when I turn on the Sensual Walks for Female NPCs mod. This leads me to believe that I have reached a certain load limit, but the problem is that I have had more mods than what is currently in my mod list see attached before and my game worked fine. Do I need my Bashed Patch checked in order for FCOM to work? And have I reached a load limit? Any and all help is appreciated. Edit 1: Put attachment in different format. Edited September 24, 2011 by AlucardDracula77 Link to comment Share on other sites More sharing options...
Keirgarth Posted September 24, 2011 Share Posted September 24, 2011 First off, if you are running FCOM, then you definitely need the bashed patch active as you should be setting things in the patch to make things get along together ok. Is there a reason you are trying to launch the game from inside OBMM? You should use your shortcut to the game or launch from within Wrye Bash. When using your shortcut, make sure that you check the properties and have it point to obse_launcher.exe instead of the oblivion.exe. This will ensure that OBSE is running on launch without having to use OBMM. Also, in Wrye Bash, if you right click on the header for the mods you have an option to list mods. Do this and copy the entire contents of that including the spoiler tags and paste in a post here so we can be sure of your load order. Have you tested the game after you installed each mod? Doing so ensures that if a problem arises that it is caught before you compound the issue with several other mods on top of the issue. Link to comment Share on other sites More sharing options...
AlucardDracula77 Posted September 25, 2011 Author Share Posted September 25, 2011 (edited) Thank you for the reply. I do not start the game via OBMM, I start it through the OBSE application. I have tested the mods after each time and they worked fine too. I did re-install some of the mods I had though so I re-built the bashed patch. I use BOSS to sort my mods, to eliminate any conflicts I see, to clean any mods I can and to update my mods besides FCOM, as I don't want to mess with that. Edit Btw: I wasn't able to right click the header for mods in Wrye Bash as it would not bring up any options, so I used OBMM to generate me a list instead. Hope it helps. Here is my load order: Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmFCOM_Convergence.esmArmamentarium.esmArtifacts.esmKvatch Rebuilt.esmBetter Cities Resources.esmCM Partners.esmHorseCombatMaster.esmShieldOnBack.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espBetter Cities .espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espFran_Lv30Item_Maltz.espAtmospheric Loading Screens - Random Quotes.esp300_Combat Sounds.espAll Natural - Real Lights.espDiverse Dungeons - Intense Color v.1.05.espCrowded Cities 15.espDropLitTorchOBSE.espOblivion Graphics Extender Support.espStreamline 3.1.espzzCCAO.espMap Marker Overhaul.espMap Marker Overhaul - SI additions.espLich King's Helm v1_0.espNew Frostmourne Sword by Jojjo v1_0.espSK_Berserk_v0.6.espWarglaives by Jojjo v1.0.SoB.espThieves Arsenal.espDMRA Stock Clothing Skimpy.espDMRA Skimpy Armor Expanded.espDMRA Stock Robe Skimpy Replacer.espCobl Glue.espCobl Si.espBob's Armory Oblivion.espFCOM_BobsArmory.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espOMOBS.espOMOBS_SI.espArmamentariumLLVendors.espOOO 1.32-Cobl.espFCOM_Convergence.espFCOM_RealSwords.espFCOM_DurabilityAndDamage.espMart's Monster Mod - More Wilderness Life.espCurseOfHircine.espCoH Spawn Rates Increased.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Diverse Runeskulls Loot.espFCOM_DiverseGuardUnity.espMart's Monster Mod - Shivering Isles.espArmamentariumLL4OOO.espArmamentariumLLMagicOOO.espMMM-Cobl.espIvellon.espArtifacts.espArtifacts - ArmaCompleteAddon.espBrotherhoodRenewed.espKvatch Rebuilt.espKvatch Rebuilt - OOO Compatibility.espKvatch Rebuilt - Leveled Guards - FCOM.espScarletMonastery.espShadowfangKeep.esp24HrArenaAliveV2.espBrumaMGRestored.espKnights.espKnights - Unofficial Patch.espThe Lost Spires.espBlood&Mud.espHoarfrostCastle.espMannimarcoRevisited.espMannimarcoRevisitedOOO.espFCOM_Blood&Mud.espFCOM_Knights.espxuldarkforest.espLostSpires-DarkForest patch.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espLostSpires-Everglade patch.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV_withoutWheat.espxulPantherRiver.espBlood&Mud-PantherRiver patch.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espBlood&Mud-CheydinhalFalls patch.espDungeonsOfIvellon-CheydinhalFalls patch.espxulAspenWood.espxulSkingradOutskirts.espxulSnowdale.espStarX Vampire Deaths.espWerewolf-Legends.espRealisticForceHigh.espStarX Vanilla Vampires Revised.espStarX VVR_OOO_FCOM Patch.espMighty Magick - Settings.espMighty Magick - Spells and Creatures.espMighty Magick - Skills.espMighty Magick - Races.esp300ft_crime_detection-7319.espDeadly Reflex 6 - Timed Block and 250% damage.espOblivion XP.espCoH ObXP patch.espCM Partners.espBeautiful People.espCM Partners NPC.espCM Partners More NPCs NE.espCM Partners Extra NPCs.espAsharasCMBeasts.espColourwheels Sexy Oblivion OverHaul.espBetter Cities Full - B&M Edition.espBetter Imperial City.espBetter Cities - Unique Landscape Barrowfields.espBetter Cities - Unique Landscape Chorrol Hinterland.espBetter Cities CHORROL - Werewolf.espBetter Cities BRUMA - Werewolf.espBetter Cities - Unique Landscape Cheydinhal Falls.espBetter Cities - Unique Landscape Skingrad Outskirts.espBetter Cities - Werewolf-Legends.espBetter Cities - The Lost Spires.espBetter Cities - Unique Landscape Imperial Isle.espFrancesco's 10 days respawn time - 1-20 day lenght rescale.espDuke Patricks - BASIC Script Effect Silencer.espDeadlyReflex 6 - Combat Moves.espBashed Patch, 0.esp The only mod I had to re-order was the Warglaives one, and I put that right under the LK mods. Edited September 25, 2011 by AlucardDracula77 Link to comment Share on other sites More sharing options...
Keirgarth Posted September 25, 2011 Share Posted September 25, 2011 (edited) Interesting, I was comparing my load order to yours and you have something that I do not in your load order for FCOM. My load order doesn't include an FCOM_Convergence.esp file where yours does. I also have a Better Cities COBL where you do not. Try and disable the FCOM_Convergence.esp file and see if you are able to load into the game. Make sure you don't disable the FCOM_Convergence.esm file. Here are the settings I used when doing my bashed patch, maybe these will lend a clue as well to what you need to set when bashing the patch. Bashed Patch, 0.esp ConfigThis is the current configuration of this Bashed Patch. This report has also been copied into your clipboard. Patch ModePython Merge Patches• FCOM_Francescos.esp • FCOM_FrancescosItemsAddOn.esp • All Natural - MMM Patch.esp • Improved Water.esp • 300_Combat Sounds.esp • OOO-DLT_Remover.esp • ArmamentariumLLVendors.esp • FCOM_Cobl.esp • FCOM_EntropicOrderRebalance.esp • FCOM_LessRats.esp • Mart's Monster Mod - No Pests.esp • Mart's Monster Mod - No Swarms.esp • Mart's Monster Mod - No Bone Loot.esp • Mart's Monster Mod - No Undead Rise.esp • Mart's Monster Mod - No Lanterns.esp • Mart's Monster Mod - Diverse Runeskulls Loot.esp • FCOM_DiverseGuardUnity.esp • FCOM_BobsGuardUnity.esp • Mart's Monster Mod - Shivering Isles.esp • ArmamentariumLL4OOO.esp • ArmamentariumLLMagicOOO.esp • MMM-Cobl.esp • Artifacts - ArmaCompleteAddon.esp • Harvest [Flora] - Shivering Isles.esp • Mighty Magick - Skills.esp • Mighty Magick - Sigil Stones.esp • EVE_KhajiitFix.esp • Cobl Races - Balanced.esp • Cobl Balanced Races - MMR Patch.esp • Disable Tutorial Text.esp • Francesco's day lenght rescale 1-16.esp • LightSpellWhiteDimmer.esp Import Actors• Francesco's Leveled Creatures-Items Mod.esm • Mart's Monster Mod.esm • Unofficial Oblivion Patch.esp • Unofficial Shivering Isles Patch.esp • Francesco's Optional Leveled Guards.esp • Oblivion WarCry EV.esp • Oscuro's_Oblivion_Overhaul.esp • FCOM_DiverseGuardUnity.esp • Mart's Monster Mod - Shivering Isles.esp Import Actors: AIPackages• Francesco's Leveled Creatures-Items Mod.esm • Mart's Monster Mod.esm • Unofficial Oblivion Patch.esp • Unofficial Shivering Isles Patch.esp • Oscuro's_Oblivion_Overhaul.esp • Mart's Monster Mod - Shivering Isles.esp Import Actors: Death Items• Francesco's Leveled Creatures-Items Mod.esm • Unofficial Oblivion Patch.esp • Unofficial Shivering Isles Patch.esp • Oblivion WarCry EV.esp Import Actors: Spells• Oscuro's_Oblivion_Overhaul.esm • Mart's Monster Mod.esm • Oscuro's_Oblivion_Overhaul.esp • FCOM_DiverseGuardUnity.esp Import Cells• Unofficial Oblivion Patch.esp • Unofficial Shivering Isles Patch.esp • All Natural.esp • All Natural - SI.esp • Immersive Interiors.esp • Let There Be Darkness - Cyrodiil + SI.esp • Better Cities Full.esp • Better Imperial City.esp • Better Cities - All Natural.esp • All Natural - Indoor Weather Filter For Mods.esp Import Factions• Mart's Monster Mod.esm • FCOM_Convergence.esm • Unofficial Oblivion Patch.esp • Unofficial Shivering Isles Patch.esp • Oscuro's_Oblivion_Overhaul.esp • Mart's Monster Mod - Shivering Isles.esp Import Graphics• Oscuro's_Oblivion_Overhaul.esm • Mart's Monster Mod.esm • All Natural - Real Lights.esp • Book Jackets Oblivion.esp • EVE_StockEquipmentReplacer.esp • IP_Magerobes.esp • Armamentium female.esp • Slof's Horses Base.esp • Slof's Extra Horses.esp • Oblivion WarCry EV.esp • Oscuro's_Oblivion_Overhaul.esp • Mart's Monster Mod - Shivering Isles.esp • Fransfemale.esp • EVE_StockEquipmentReplacer for OOO.esp • EVE_StockEquipmentReplacer4MMM.esp • ArtifactsFemaleArmor.esp • EVE_KnightsoftheNine.esp • Harvest [Flora].esp • Harvest [Flora] - Shivering Isles.esp Import Inventory• Francesco's Leveled Creatures-Items Mod.esm • Oscuro's_Oblivion_Overhaul.esm • Mart's Monster Mod.esm • Unofficial Oblivion Patch.esp • Unofficial Shivering Isles Patch.esp • Oblivion WarCry EV.esp • Oscuro's_Oblivion_Overhaul.esp • OOO 1.32-Cobl.esp • FCOM_DiverseGuardUnity.esp • Mart's Monster Mod - Shivering Isles.esp • MMM-Cobl.esp • Alternative Start by Robert Evrae.esp Import NPC Faces• Francesco's Leveled Creatures-Items Mod.esm Import Names• Oblivion.esm • Mart's Monster Mod.esm • Unofficial Oblivion Patch.esp • Unofficial Shivering Isles Patch.esp • Oscuro's_Oblivion_Overhaul.esp • Mart's Monster Mod - Shivering Isles.esp Guard_Names.csv • OOO_Potion_Names.csv Random_NPC_Alternate_Names.csv Random_NPC_Names.csv Rational_Names.csv Import Relations• Oscuro's_Oblivion_Overhaul.esm • Mart's Monster Mod.esm • FCOM_Convergence.esm • Unofficial Oblivion Patch.esp • Unofficial Shivering Isles Patch.esp • Oscuro's_Oblivion_Overhaul.esp • FCOM_FriendlierFactions.esp • Mart's Monster Mod - Shivering Isles.esp • Alternative Start by Robert Evrae.esp Import Scripts• Francesco's Leveled Creatures-Items Mod.esm • Oscuro's_Oblivion_Overhaul.esm • Mart's Monster Mod.esm • Unofficial Oblivion Patch.esp • Unofficial Shivering Isles Patch.esp • All Natural - MMM Patch.esp • All Natural - Real Lights.esp • Oscuro's_Oblivion_Overhaul.esp • FCOM_DiverseGuardUnity.esp • Mart's Monster Mod - Shivering Isles.esp • Harvest [Flora].esp • Harvest [Flora] - Shivering Isles.esp Import Stats• Francesco's Leveled Creatures-Items Mod.esm • Oscuro's_Oblivion_Overhaul.esm • Mart's Monster Mod.esm • Unofficial Oblivion Patch.esp • Unofficial Shivering Isles Patch.esp • Oblivion WarCry EV.esp • FCOM_WarCry.esp • Oscuro's_Oblivion_Overhaul.esp • Mart's Monster Mod - Shivering Isles.esp • FCOM_Archery.esp Tweak Assorted All Armor Playable All Clothing Playable Armor Shows Amulets Armor Shows Rings • Bow Reach Fix • Clothing Shows Amulets • Clothing Shows Rings • DarNified Books Default Icons Disable Wind Faction crime Gold Multiplier Fix • Harvest Chance [100%] Magic: Script Effect Silencer No Light Fade Value Fix No Light Flicker Number of uses for pre-enchanted weapons and staffs [1] Nvidia Fog Fix • Reweigh: Arrows [0] • Reweigh: Ingredients [0.1] • Reweigh: Potions (Maximum) [0.1] Reweigh: Potions (Minimum) [1] Reweigh: Staffs [1] Right Hand Rings Set Sound Attenuation Levels [0%] Set Sound Attenuation Levels: Nirnroots Only [0%] Tweak Clothes Gloves Show Rings Max Weight Amulets [0.0] Max Weight Hoods [0.2] Max Weight Rings [0.0] • Robes Show Amulets Robes Show Pants • Unlimited Amulets • Unlimited Rings Tweak Names Body Part Codes [ARGHTCCPBS] Armor [bL Leather Boots] Clothes [P Grey Trousers] Lore Friendly Names: Dwarven -> Dwemer Notes and Scrolls [~Fire Ball] Potions [XD Illness] • Spells [Fire Ball] Weapons [b Iron Bow] Tweak Settings• Actor Strength Encumbrance Multiplier [10] AI: Max Active Actors [25] AI: Max Dead Actors [x 1] AI: Max Smile Distance [No Smiles] • Arrow: Litter Count [15] • Arrow: Litter Time [1.5 Minutes] • Arrow: Recovery from Actor [90%] • Arrow: Speed [x 3.0] Bounty: Attack [500] Bounty: Horse Theft [250] Bounty: Theft [1/2] Camera: Chase Distance [x 1.5] Camera: Chase Tightness [x 1.5] Camera: PC Death Time [15 Seconds] • Cell Respawn Time [3 Days] Combat: Alchemy [Disallow] Combat: Max Actors [10] Combat: Max Ally Hits [5] Combat: Maximum Armor Rating [85] Combat: Recharge Weapons [Allow] Combat: Repair [Disallow] Companions: Max Number [6] Compass: Disable [Quests] Compass: POI Recognition [x 0.25] Cost Multiplier: Enchantment [10] Cost Multiplier: Recharge [2.0] Cost Multiplier: Repair [0.9] Cost Multiplier: Spell Making [3] Crime Alarm Distance [4000] Crime: Pickpocketing Fine [25] Crime: Trespass Fine [5] Drag: Max Moveable Weight [Default (150)] Essential NPC Unconsciousness [10 Seconds] Fatigue from Running/Encumbrance [x 1.5] Greeting Distance [150] Horse Turning Speed [x 1.5] • Inventory Quantity Prompt [3] Jump Higher [x 1.1] Leveled Item Max level difference [8] • Magic: Bolt Speed [x 3.0] Magic: Chameleon Refraction [Normal] Magic: Max NPC Summons [3] Magic: Max Player Summons [1] • Master of Mercantile extra gold amount [Custom] Msg: Auto Saving [None] Msg: Equip Misc. Item [None] • Msg: Harvest Failure [None] Msg: Harvest Success [None] Msg: Horse Stabled [None] Msg: Loading Area [None] Msg: No Fast Travel [None] Msg: Not Enough Charge [None] Msg: Quick Load [None] Msg: Quick Save [None] NPC Blood [No Blood] Training Max [5] • UOP Vampire Aging and Face Fix.esp Warning: Exterior Distance to Hostiles [3000] Warning: Interior Distance to Hostiles [2000] Cobl Catalogs Leveled Lists Francesco's Leveled Creatures-Items Mod.esm [ADR] Francesco's Optional New Items Add-On.esm [ADR] Mart's Monster Mod.esm [ADR] FCOM_Convergence.esm [ADR] Armamentarium.esm [AR] Unofficial Oblivion Patch.esp [ADR] Unofficial Shivering Isles Patch.esp [ADR] FCOM_Francescos.esp [ADR] FCOM_FrancescosItemsAddOn.esp [ADR] FCOM_BobsArmory.esp [ADR] Oblivion WarCry EV.esp [ADR] FCOM_WarCry.esp [ADR] Oscuro's_Oblivion_Overhaul.esp [ADR] OOO 1.32-Cobl.esp [AD] FCOM_Cobl.esp [ADR] FCOM_RealSwords.esp [ADR] FCOM_LessRats.esp [ADR] Mart's Monster Mod - No Bone Loot.esp [ADR] Mart's Monster Mod - No Lanterns.esp [ADR] Mart's Monster Mod - Diverse Runeskulls Loot.esp [AD] Mart's Monster Mod - Shivering Isles.esp [ADR] MMM-Cobl.esp [AD] Race Records• Oscuro's_Oblivion_Overhaul.esp • Cobl Races.esp • EVE_KhajiitFix.esp • Cobl Races - Balanced.esp Edited September 25, 2011 by Keirgarth Link to comment Share on other sites More sharing options...
AlucardDracula77 Posted September 27, 2011 Author Share Posted September 27, 2011 Thank you for the excellent advice. My game plays nearly perfectly and I wish to extend my gratitude by giving you a kudos point. Well now I will be sated for quite a while to come. Thanks :) Link to comment Share on other sites More sharing options...
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