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NVSE problem


ScottyPilgrim

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Being dumb I am, I realized this is the wrong section this thread should be in, sorry. :|

 

 

Modding this game is starting to really frusterate me, I can't keep going on in one single saved game without adding anymore mods or what not, that said with so many mods causing constant crashing from time to time (usually when exiting and entering a new area or fast travel). All my mods installed worked perfectly fine, they do now /BUT/ NVSE keeps telling me I have version 0.00 when I have the most recent, telling me one of my mods are conflicting when all I did before this was re-apply Type 3 (Beware) body to females after installing Lings Hair. Other then that, like I said everything works fine. I see /no/ problem with the load order or what not as it still allows me to play but I will provide a list of my mod order:

 

[X] More Perks.esm

[X] FalloutNV.esm

[X] DeadMoney.esm

[X] OldWorldBlues.esm

[X] More Perks for Old World Blues.esm

[X] ELECTRO-CITY - Highways and Byways.esm

[X] ELECTRO-CITY - CompletedWorkorders.esm

[X] AWorldOfPain(Preview).esm

[X] LonesomeRoad.esm

[X] ClassicPack.esm

[X] MercenaryPack.esm

[X] TribalPack.esm

[X] CaravanPack.esm

[X] Active Wasteland.esm

[ ] Military Explansion Program.esm

[X] More Perks for Companions.esm

[X] More Perks for Dead Money.esm

[X] Primary Needs HUD.esm

[X] aHUD.esm

[X] iHUD.esm

[X] Project Nevada - Core.esm

[X] Project Nevada - Equipment.esm

[X] DFB - Random Encounters.esm

[X] Lings.esm

[X] RX-Auto Incremental Save.esp

[X] DynamiCamera.esp

[X] YATS.esp

[ ] CuteCass+Mikoto.esp

[X] Lonesome Road Companion Passage.esp

[X] FPSWeaponWheel.esp

[X] Readius_NV.esp

[X] The Mod Configuration Menu.esp

[ ] Roleplay Start 1.2.esp

[ ] populatedcasino.esp

[ ] Project13 - Populated Wasteland.esp

[X] SierraMadreEXIT.esp

[X] XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp

[X] Project Nevada - Cyberware.esp

[X] Continue After End.esp

[X] TimeCapsule.esp

[X] sexysleepwearnr.esp

[X] Expanded Traits.esp

[X] More Perks Update.esp

[X] More Perks for Companions Update.esp

[X] Big MT Crater Exit Passage.esp

[X] More Perks for Dead Money Update.esp

[X] More Perks for Old World Blues Update.esp

[X] Active Wasteland - Vanilla Replacements.esp

[X] Active Wasteland - Coffee Maker.esp

[X] Active Wasteland - Dead Money Coffee Maker.esp

[X] Active Wasteland - Dead Money Replacements.esp

[X] Active Wasteland - Dead Money Goggle Tints.esp

[X] Active Wasteland - Goggle Tints.esp

[X] bzArmour.esp

[X] bzBodySuits.esp

[X] FlashlightNVSE.esp

[X] Geonox_Riot_Armor.esp

[ ] prettysunny.esp

[X] sexysleepwear.esp

[X] VegasOutfits.esp

[X] GoodspringsHome01.esp

[X] HigherCompanionLevelCap.esp

[ ] MidwesternBrotherhood.esp

[X] BR - Traits and Perks.esp

[X] NVWillow.esp

[X] SunnyCompanion.esp

[X] UnlimitedCompanions.esp

[X] GameSettings.esp

[X] Level 60 Cap.esp

[X] NoCombatMusic.esp

[X] GFemalePyjamas.esp

[X] Runner.esp

[X] F3NVProjectRealityMkIv3.esp

[X] Project Nevada - Rebalance.esp

[X] Auto-QuickLoad.esp

[X] LingsPrettyThings.esp

 

 

Like I said, I am sure the load order is messed up but it still runs fine. Also, is there any limit as to how many mods FNV can handle? I am curious if having too many of them on is what causes it. I can't help but try my best to make FNV fun then it is. : <

Edited by ScottyPilgrim
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