Topher1 Posted September 26, 2011 Share Posted September 26, 2011 I will be attempting this for Skyrim and not Oblivion. Oblivion just happens to have an actual topic where I can ask this and hopefully get some help with it. Now I have never modded and I just want to know if this would be possible. Vary the deer horns and rarity. I do love hunting but I get bored when every buck has the same horn style.I was thinking of making and adding my own horns / textures from Mule Deer and White Tail deer. Having smaller scoring horns more common and bigger scoring ones being rarer depending on size. Would i need to make each deer separately then set a spawn point and limit for them? Is this even possible? Thanks for any help. Link to comment Share on other sites More sharing options...
GODSBANE123456 Posted September 26, 2011 Share Posted September 26, 2011 Since it will be for Skyrim, who knows? but since they do have that with dragons, im sure you can steal the dragons' coding and then just use the different models with a random function to pick which for example: select casecase deer-small-point 1-5...(spawn deer_small)case deer med-point 5-7...(spawn deer_med)case deer-large-point 7-8...(spawn deer_large)end select but, yes you would need to make meshes and textures for each deer, but that shouldnt be too hard once you have the basic look and feel of one. Link to comment Share on other sites More sharing options...
David Brasher Posted September 27, 2011 Share Posted September 27, 2011 You don't need to use a single bit of scripting to do this. (Assuming that you are not trying to make the mod compatible with overhaul mods like FCOM and OOO. In that case, things would get more difficult) All you would need to do is make all your deer models, and assign each one to a new creature in the CS. So if you had 8 deer models, there would be 8 creatures to chose from in the CS. Then you build a custom leveled list and put your deer on it. You might have ten times as many copies of the ones with small racks as the ones with the largest rack. Then you put your deer leveled list into all the other leveled lists in the game that call for deer. (Another approach might be to edit the existing deer leveled list.) With this approach, you do not have to touch a single spawn point in the game world or write a single line of code. Link to comment Share on other sites More sharing options...
Topher1 Posted September 27, 2011 Author Share Posted September 27, 2011 Thank you both very much for the help. =] Link to comment Share on other sites More sharing options...
Recommended Posts