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Need a script to auto equip clothing.


NikhilR

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Lets say we have 2 pieces of clothing for upper body, A and B

 

I need to make it so that when A is removed (to expose the underlying nude body) clothing piece B auto equips.

 

In this case clothing A could be any piece of clothing, while clothing B should remain the same and always autoequip over an exposed nude body.

 

Simply put I want to make it so that the nude body mesh is always covered with a particular piece of clothing.

 

example : when dress A (any) is removed underwear B auto equips. (I never see the nude body)

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So why not simply replace femaleupperbody.nif with the mesh of your underwear B? That's the same principle as for the non-nude body meshes. :)

 

I'd like it to be automated ingame(like undies underneath). Underwear B should automatically replace clothing A, when clothing A is removed.

 

Basically Underwear B needs to vary depending on the person involved.

 

Like two women AA cup and C cup, need to have different underwear B meshes (AA cup and C cup respectively) that equip when their clothing is removed.

If I replace femaleupperbody.nif with the mesh of underwear B every woman in cyrodil will have a AA cup size even if the dress shows it as C cup!

 

But undies underneath seems to create a bit of save game bloat.

 

Any ideas for a simpler script?

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Any ideas for a simpler script?

Don't you think, Undies Underneath hadn't done it, if there is a "simpler" way? ;) The way it chooses is really creative.

 

There is a simpler way. Add a script to every possible clothing A and B (and augment already existing scripts). But I don't think that's what you want. And for what? Avoid 3kb of save file?

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