the_senator90 Posted September 26, 2011 Share Posted September 26, 2011 So here I have the service rifle, and I happen to discover that it has four mods in the geck, including the upgraded springs and forged reciever. I read on the GECK Wiki that a weapon can have only 3 mods in total. So how exactly is this possible for the service rifle? In addition, is there anyway I can add more that 3 mods on a weapon using the New Vegas Script Extender (NVSE)? Link to comment Share on other sites More sharing options...
Enigmatictwinky Posted September 26, 2011 Share Posted September 26, 2011 Only the upgraded springs & forged receiver exist in-game, the reflex sight and such don't work. Link to comment Share on other sites More sharing options...
the_senator90 Posted September 26, 2011 Author Share Posted September 26, 2011 I know they don't work, but can't they still be applied as an aesthetic modification? Link to comment Share on other sites More sharing options...
WastelandRedneck Posted September 27, 2011 Share Posted September 27, 2011 (edited) Without NVSE only one or the other may be applied. With NVSE I hear you can have upwards of 10, however this is problematic in that you have to have so many variations of each model it becomes cumbersome. Also if you feel like mucking around with Nifskope, you could add both items as a single mod by adding them both to the base mesh and using that for the one mod. Would be interesting to see someone add the bayonet as an active melee mod. Make it like a menu item that switches the rifle model into an actual 2 handed melee weapon, then back again once you take it "off". Edited September 27, 2011 by WastelandRedneck Link to comment Share on other sites More sharing options...
SothaSilxxx Posted September 28, 2011 Share Posted September 28, 2011 "that it has four mods in the geck" Impossible. Geck allows only three mods per weapon. Link to comment Share on other sites More sharing options...
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