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How to stop an ingestible effect ?


svartberg

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I'm trying to break stimpaks between limb healing (status menu) and general HP healing (item menu), while making regular healing delayed.

 

By using conditional MenuMode 1003, I was able to separate the limb healing part out of regular use.

However since regular healing has delayed effects, it means the MenuMode conditional doesn't stick once I resume regular game.

 

Therefore I'm looking to somehow force the ingestible effect to stop, is that possible ?

Another Idea is to use a scripted effect for the delayed healing, however I'm not sure it will work and I prefer to see the item effects on the stimpak when using it.

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You could use the Dispel function on the user. I don't know what is the "spell" for Stimpaks though.

 

Thanks for the quick reply !

I just tried it in console, but it dispels all stimpaks, is there a way to hook it up to dispel the particular stimpak it was fired from ?

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I temporarily hooked this through an additional dummy digestible that runs the healing effect, however that is very crude. (and of course doesn't show healing amount in description)

 

I have another idea, is there any way to check if the stimpak target a bodypart ? that way I could use that instead of the MenuMode condition ..

 

Edit : damn I posted this in the wrong forum, I'm going to repost in the proper mod author section ..

moderators feel free to delete/lock this :)

Edited by svartberg
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