svartberg Posted September 27, 2011 Share Posted September 27, 2011 I'm trying to break stimpaks between limb healing (status menu) and general HP healing (item menu), while making regular healing delayed. By using conditional MenuMode 1003, I was able to separate the limb healing part out of regular use.However since regular healing has delayed effects, it means the MenuMode conditional doesn't stick once I resume regular game. Therefore I'm looking to somehow force the ingestible effect to stop, is that possible ?Another Idea is to use a scripted effect for the delayed healing, however I'm not sure it will work and I prefer to see the item effects on the stimpak when using it. Link to comment Share on other sites More sharing options...
Glenstorm Posted September 27, 2011 Share Posted September 27, 2011 You could use the Dispel function on the user. I don't know what is the "spell" for Stimpaks though. Link to comment Share on other sites More sharing options...
svartberg Posted September 27, 2011 Author Share Posted September 27, 2011 You could use the Dispel function on the user. I don't know what is the "spell" for Stimpaks though. Thanks for the quick reply !I just tried it in console, but it dispels all stimpaks, is there a way to hook it up to dispel the particular stimpak it was fired from ? Link to comment Share on other sites More sharing options...
svartberg Posted September 27, 2011 Author Share Posted September 27, 2011 (edited) I temporarily hooked this through an additional dummy digestible that runs the healing effect, however that is very crude. (and of course doesn't show healing amount in description) I have another idea, is there any way to check if the stimpak target a bodypart ? that way I could use that instead of the MenuMode condition .. Edit : damn I posted this in the wrong forum, I'm going to repost in the proper mod author section .. moderators feel free to delete/lock this :) Edited September 27, 2011 by svartberg Link to comment Share on other sites More sharing options...
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