MadGAD Posted September 27, 2011 Share Posted September 27, 2011 (edited) Good daytime to all. We all use many mods. Some of them adds many items in misc. and aid. categories. Maybe even RfCW or another huge thing (like MMM or MoMod for example). So we have some duplicated-name items, that couldn be usen in any recipe or have silly\weak effects. Maybe some mod that restores Yao-Gai or lakelurk meat. There also some items like "mutilated organ" or "infested brahmin meat" that is useless in game and have no value in trade. And our chars are good survivalist and cooks as good as they can make a cake with Deathclaw without flour So I think we need a thing called a ~Food Processor~ (like in camp McCarran) REQUEST: May someone create a machine\box\crate in Goodsprings(or everywhere) that would convert 1) ANY ingestible item to one kind of ingestible\alchemy item (i.e. "Radscorpions meat" or "Ghoul flesh" from MMM for FO3 throught RFCW to a basic strange meat). - OR - 2) any misc item (i.e. unused "Infested Brahmin Meat") to one kind of item (strange meat for example) Place in box->close box->open box->take new items. RECIPES is not a solution because they need a exact ingredients, and I need a basic meatgrinder. Grinder should check count of items, remove them from box and replace them with same number of "strange meat" (or anything else) But I'ma not good at scripting, so please help me! So, technically I need a script and attach it to a container. Similar scripts was used in FO3 CRAFT system mods to grind metal junk into scrap metal. 3) Or, if not, something that Put any kind of item and recive "strange meat". Like OWB and books... Some suggestion: scn AAAitem-transfor (there should be a block that counts all added items, remember it's total count and remove items from box) begin ScriptEffectStart additem (there should be a thing that is new kind of food and count of items from previous block) end Edited October 3, 2011 by MadGAD Link to comment Share on other sites More sharing options...
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