SnappySnafu Posted September 27, 2011 Share Posted September 27, 2011 I have F3 for XP, fully patched, no dlc, and I have it modded with Marts Mutant Mod and Fook2 (that's all I really want.) Every time I go into the real world (beyond vaults or megaton ect) it crashes. I do have the MMM-Fook2 interoperability mod, and I'm using Fook2 version 1.0. I also use FOSE to start the game, and I do use 'ArchiveInvalidation Invalidated.' Here is my load order on FOMM: Fallout3.esmCALIBR.esmMarts Mutant Mod.esmFook2 - Main.esmFook2 - [*censored*] World and Neighborhood Kit.esmFook2 - Main.espFook2 - [EVE] Energy Visuals Enhanced.espMarts Mutant Mod - FOOK2.espMarts Mutant Mod.espMarts Mutant Mod - Zones Respawn.espMarts Mutant Mod - Tougher Traders.espMarts Mutant Mod - Natural Selection.espMarts Mutant Mod - Master Menu Module.espmergpat1.esp 'mergpat1.esp' is my merged patch file i make (and update every time i change load order) using FO3Edit. Sometimes the game has a read/write error at 0x..(big number). Other times it goes black and reports a vague 'Fallout 3 has screwed up. Send this to Windows so we can not help you at all ' message. I really want to play and I've tried to make sure everything is correct, but I'm really stuck at this point. Anybody have any idea? I just wanna shoot some Deathclaws... Link to comment Share on other sites More sharing options...
SnappySnafu Posted September 28, 2011 Author Share Posted September 28, 2011 Can somebody please give me some advice? Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted September 28, 2011 Share Posted September 28, 2011 Hi,Remove "Fook2 - [EVE] Energy Visuals Enhanced.esp", because you don'have EVE installed. Link to comment Share on other sites More sharing options...
blove Posted September 28, 2011 Share Posted September 28, 2011 You are using FOOK2 1.0 RC with MMM 6.x and there are no compatibility patches for those two. The compatibility patch that you are using is for MMM 5.x (and should have been loaded after all of the other MMM plugins if you were using 5.x that is). Link to comment Share on other sites More sharing options...
SnappySnafu Posted September 30, 2011 Author Share Posted September 30, 2011 Alright, thanks for your responses. Since MMM 6.x seems to add some really cool stuff I'd like to keep, would it maybe be worth it to keep MMM 6.x and just get rid of Fook2? Is there anything that I could replace Fook2 with that wouldn't clash with MMM? All the weapons seemed like it would go really well with the Mutant Mod. Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted September 30, 2011 Share Posted September 30, 2011 FOOK was my favorite for a long time too, it added so much nice stuff to the game. But then I finally tried FWE and now I'm hooked :)Works perfectly with MMM (FOIP) and is fully configurable to your liking.Check out their Website for all the changes.Happy Hunting Link to comment Share on other sites More sharing options...
blove Posted September 30, 2011 Share Posted September 30, 2011 You could install FOOK2 1.2 Open Beta and use MMM 6.x. MMM 6.1, FOOK2 1.2OB Compatibility Patches (here is a direct link since the FOOK site is down at the moment) Link to comment Share on other sites More sharing options...
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