Maduin81 Posted May 25, 2016 Share Posted May 25, 2016 Hey folks, I'm having issues and I was hoping someone might know a way to accomplish something... Basically what I'm wanting to do is get every reference of a particular base object in the game if possible, not based on distance from another object. I'm thinking this can be done with RefCollection aliases, however I'm at a loss on how to set those up. Let's say map markers... there's a MapMarker base object and a MapMarkerRefType base object, is it possible to fill a collection with all of those dynamically in a script? Link to comment Share on other sites More sharing options...
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