X13Studios Posted October 1, 2011 Author Share Posted October 1, 2011 @ war rats ty this is exactly what i needed kudos Link to comment Share on other sites More sharing options...
WarRatsG Posted October 2, 2011 Share Posted October 2, 2011 Your welcome :) WarRatsG --- One question for you about the above script in this section : Wouldn't the ACTIVATE also act as a return and then the variable not get set so it should be : elseif (Choice == 0) Set Choosing to 0 Activate Return Possibly, I think I heard something like that before. It would also explain a few bugs I have experience when scripting with activators before :L I know that making an object call "Activate" on itself makes the script run from the top, and that calling "MoveTo" on the player acts like a "Return". Just one of the many kinks in Oblivion's system :L Link to comment Share on other sites More sharing options...
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