LoogieMkII Posted September 29, 2011 Share Posted September 29, 2011 I'm still sort of a novice at making clothes, but I'm getting there. Recently I keep running into an odd problem. I will make a .nif file with multiple objects, so far just modified vanilla resources. Sometimes I rescale things to fit differently. Lately I've been plagued with a problem where things show up right in Blender, the exported file displays correctly in nifskope, then when I load the mesh into the game... one of the objects in the mesh doesn't display and just shows the body underneath. Does anyone know how to correct this problem? I know it's not an issue with texture paths because I'm closely mimicing the vanilla file structure, and a lot of these use the vanilla textures. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted September 29, 2011 Share Posted September 29, 2011 If you have alpha set to zero it will be totally transparent, so check that. You also need shadow map ticked for rigged armors. Link to comment Share on other sites More sharing options...
LoogieMkII Posted September 29, 2011 Author Share Posted September 29, 2011 (edited) If you have alpha set to zero it will be totally transparent, so check that. You also need shadow map ticked for rigged armors. You saved me again. Thanks! EDIT: It fixed the one mesh, but the one object (a vault security vest) has an alpha property of 1.0 and has shadowmap checked. Edited September 29, 2011 by LoogieMkII Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted September 29, 2011 Share Posted September 29, 2011 Hmm... maybe it is drawing the wrong side?See if you have an nistencilproperty. If not add one and see what happens. If you do have one, see what it's 'flags' is set to. If it is zero, set it to 19840 and see if that works. Otherwise a screen might help. Link to comment Share on other sites More sharing options...
LoogieMkII Posted September 29, 2011 Author Share Posted September 29, 2011 The stencil properties are in good order. I think this might be a problem in blender. Both objects have in common that I exported them by themselves with no skeleton, then imported them into the blend file I was working on. I don't have time to post screens of nifskope - I need to get to work. But thank you for the help so far. Link to comment Share on other sites More sharing options...
LoogieMkII Posted September 30, 2011 Author Share Posted September 30, 2011 I determined the problem was me being an idiot and not setting an armature in Blender. Link to comment Share on other sites More sharing options...
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