borgtribble Posted September 29, 2011 Share Posted September 29, 2011 I'm trying to create a barbarian side kick using Trokturian race. (much better looking minotaur imo). Using cs everything goes together right, I leftout AI script because I read somewhere that could cause problems with npcs appearing in the cell. When I enter the cell the custom npc is never there? any reason as to why the npc is not appearing in the cell? I tried switching to Navi and the same thing, will not appear in cell. (yes the load order is right the esp file checked) thoughts? P.S. seems custom races created with beautiful people 2ch. esm running will appear in cell. Course this has no impact on the 2 races I listed above. Link to comment Share on other sites More sharing options...
David Brasher Posted September 30, 2011 Share Posted September 30, 2011 Be sure that your cell is properly path-gridded. If it has no pathgridding, your actors could end up in the void at the bottom of the cell. Be sure that your sidekick is not initially disabled. Be sure that he is not using an invisibility or chameleon enchantment. Be sure that the mods are built right so that the meshes are proper and the textures are present. You sidekick could be there, but invisible because of bad meshes and textures. To pinpoint the location of lost companions, place a quest location marker on them with no conditions and track them down. Link to comment Share on other sites More sharing options...
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