wolverinetree Posted September 30, 2011 Share Posted September 30, 2011 This is such a simple issue, but could you please explain how I can save G.E.C.K. files and REOPEN them later? Because every time I save them they save as .esp's, and I can't open .esp's in the G.E.C.K. Thanks.. Link to comment Share on other sites More sharing options...
frakle Posted September 30, 2011 Share Posted September 30, 2011 This is such a simple issue, but could you please explain how I can save G.E.C.K. files and REOPEN them later? Because every time I save them they save as .esp's, and I can't open .esp's in the G.E.C.K. Thanks.. You have to open Fallout3.esm AND the .esp. If you're going to continue work on the .esp, remember to set the .esp as your active file. Link to comment Share on other sites More sharing options...
wolverinetree Posted September 30, 2011 Author Share Posted September 30, 2011 Could you explain what an active file is and how to enable it and how to open the Fallout3.esm and my .esp at the same time? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted September 30, 2011 Share Posted September 30, 2011 well, actually, you can open esp files in the GECK if you want to edit an existing plugin, just click on it, then click Make Active File (or something like that), which should change it into Active (you'll see it in the status of the plugin, to the right of it)then just load the plugin, and every change you make will be saved to it if that isn't your problem, could you expand a bit about it, and help us help you?? Link to comment Share on other sites More sharing options...
wolverinetree Posted September 30, 2011 Author Share Posted September 30, 2011 Yes, could you please just tell me, step by step, how to save my work in the GECK and how to reopen it? I dunno how to open .esp's in GECK. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted September 30, 2011 Share Posted September 30, 2011 you do know that you can open more than one plugin in the GECK at any given time, right?? when you open the GECK, and open the box where you choose which plugins to load, you can select as many plugins as you want (if you allow multiple masters, it will also work for esm files) there is also a button in the same window, named Make Active or something like thatwhen you choose a plugin who's status is plugin (not Master), and press that button, it's status should change to Active File, meaning that anything you'll do and save, will be saved to that pluginif you have no active plugin, the GECK will make you create a new plugin when you'll try to save your work hope this helps Link to comment Share on other sites More sharing options...
WastelandAssassin Posted September 30, 2011 Share Posted September 30, 2011 just to make it easier for you, i'll explain it better and more accurately (now that i see it all before my eyes) when you open up the GECK, at the top menu, click File -> Datathis will open the box where you choose which plugin to load into the GECKon the left you'll see the plugins' name, and on the right, it's statusthere are 3 status options: Master File, Plugin File and Active File a Master file is every plugin that is tagged as Master, which is treated like an esm (though it doesn't have to be an esm file, it could be an esp file)you can't modify master files through the GECK by changing these plugins, but you can make new plugins that use them (like masters, as the name states)Plugin files are normal files which you can modify and usehowever, these can't be used as masters for another plugin (as far as i know)the Active File is the one plugin that you are saving all changes to, if you choose one (to do so, choose the Plugin File that you wish to modify, and click on the Set as Active File button, and you should see it's status changing from Plugin File to Active File)there can only be either one active file, or none (no active file means that you will create a new plugin when you save the changes, and that plugin will be considered as active until closing the GECK or loading different plugins or such) after you choose the plugins you wish to load, simply click OK, and let the GECK load them (it will appear to freeze, but that is ok, just let it work and it will do it's job) after loading the plugins, do whatever it is you wanted to do on the GECK when you wish to save, simply click File -> Save i hope that explains all you wanted to know Link to comment Share on other sites More sharing options...
wolverinetree Posted September 30, 2011 Author Share Posted September 30, 2011 Oh, so basically, when you save an .esp, you can go back into the GECK and double click it under Data and you'll then be editing it? What if it isn't Active? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted September 30, 2011 Share Posted September 30, 2011 if a plugin isn't active, then any changes done will not be saved on that plugin the work you do on the GECK is always saved onto the active pluginif there is no active plugin, you will create a new plugin, and save the changes onto it (the GECK automatically makes it the active file after you create it, which happens when you save for the first time) does this answer your question?? Link to comment Share on other sites More sharing options...
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