sutex Posted November 24, 2012 Author Share Posted November 24, 2012 These are my mods. So far i have to say that: a) FWE and FOOK2 work fine for me, usually for at least 20 mins of play (that time is fine for me), heavily depending on the region i'm in and whether i am indoors or outdoors. The closer is am to Rivet City and the more time i spent inside buildings increase my chance to crash. I believe a major role in this is played by the ([X] Zan_AutoPurge_SmartAgro.esp). b) UF3P works fine with the exception of the ([X] Unofficial Fallout 3 Patch - Broken Steel.esp), which pretty much breaks everything FOOK2 is trying to build (the Star Paladin's armor and her appearance, the extra followers it adds, the AI of the followers i believe too) around companions. Must be the raised level cap or something. c) Various weird .esps i have are from different combination trials with FO3edit. d) On a side note, Remastered pretty much has the same effect on my game as UF3P Broken Steel (that steel is seriously broken indeed) and it is the reason i disabled it. e) I am using a mid to high power pc, so this should not be the problem, but i am also running on windows 7. Hope i helped anyone viewing this post in the future. If i find anything interesting i will be sure to post either here or on a new thread. [X] Fallout3.esm[X] Unofficial Fallout 3 Patch.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] FO3 Wanderers Edition - Main File.esm[ ] FO3 Wanderers Edition - Alternate Travel.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Main [Hotfix].esp[X] FOOK2 - DIK [Hotfix].esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] Zan_AutoPurge_SmartAgro.esp[X] Error Fixes V1.5.esp[ ] FO3 Wanderers Edition - FOOK Support.esp[ ] Fallout Remastered.esp[ ] Fallout Remastered - FWE.esp[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[ ] WeaponModKits - FOOK.esp[ ] WeaponModKits - OperationAnchorage.esp[ ] WeaponModKits - ThePitt.esp[ ] WeaponModKits - BrokenSteel.esp[ ] WeaponModKits - PointLookout.esp[ ] WeaponModKits - Zeta.esp[ ] WMKAA12Shotgun.esp[ ] FWE - FOOK DLC Support.esp[ ] merger fix.esp[ ] Fallout Remastered - Project Beauty.esp[ ] aaaaabbbbbccccc.esp[ ] Mart's Mutant Mod - FOOK2 - DIK.esp[ ] Mart's Mutant Mod - FOOK2.esp[ ] eeeeefffffggggg.esp[X] hhhhhiiiiijjjjj.esp Link to comment Share on other sites More sharing options...
sutex Posted November 24, 2012 Author Share Posted November 24, 2012 Fallout Remastered - Project Beauty.esp I always had conflicts with Project Beauty this Fallout Remastered could be a different version ? Broken steal seems ok for me , but I have had crashes in one area many times. Like i said have not played in a while . so i can't be sure where it was .at the moment I can't start my game seems the steam update did something . But will get it working , just have to think it out :) . pleas post to this thread as I would like to have this worked out Link to comment Share on other sites More sharing options...
Purr4me Posted November 24, 2012 Share Posted November 24, 2012 (edited) These are my mods. So far i have to say that: a) FWE and FOOK2 work fine for me, usually for at least 20 mins of play (that time is fine for me), heavily depending on the region i'm in and whether i am indoors or outdoors. The closer is am to Rivet City and the more time i spent inside buildings increase my chance to crash. I believe a major role in this is played by the ([X] Zan_AutoPurge_SmartAgro.esp). b) UF3P works fine with the exception of the ([X] Unofficial Fallout 3 Patch - Broken Steel.esp), which pretty much breaks everything FOOK2 is trying to build (the Star Paladin's armor and her appearance, the extra followers it adds, the AI of the followers i believe too) around companions. Must be the raised level cap or something. c) Various weird .esps i have are from different combination trials with FO3edit. d) On a side note, Remastered pretty much has the same effect on my game as UF3P Broken Steel (that steel is seriously broken indeed) and it is the reason i disabled it. e) I am using a mid to high power pc, so this should not be the problem, but i am also running on windows 7. Hope i helped anyone viewing this post in the future. If i find anything interesting i will be sure to post either here or on a new thread. [X] Fallout3.esm[X] Unofficial Fallout 3 Patch.esm<-- move down in fomm by hand To--->[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm---------------Here--------------[X] CRAFT.esm[X] CALIBR.esm[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] FO3 Wanderers Edition - Main File.esm[ ] FO3 Wanderers Edition - Alternate Travel.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Main [Hotfix].esp[X] FOOK2 - DIK [Hotfix].esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] Zan_AutoPurge_SmartAgro.esp[X] Error Fixes V1.5.esp<--- Move up, it's overwriting data in mods between zeta and it.[ ] FO3 Wanderers Edition - FOOK Support.esp-----------------------[ ] Fallout Remastered.esp<---Do not use with UFP OR Fook / Fook2, Not Compatible different paths.[ ] Fallout Remastered - FWE.esp<---Do not use with UFP OR Fook / Fook2, Not Compatible different paths----------------------- [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[ ] WeaponModKits - FOOK.esp[ ] WeaponModKits - OperationAnchorage.esp[ ] WeaponModKits - ThePitt.esp[ ] WeaponModKits - BrokenSteel.esp[ ] WeaponModKits - PointLookout.esp[ ] WeaponModKits - Zeta.esp[ ] WMKAA12Shotgun.esp[ ] FWE - FOOK DLC Support.esp[ ] merger fix.esp[ ] Fallout Remastered - Project Beauty.esp<---Do not use with UFP OR Fook / Fook2, Not Compatible different paths[ ] aaaaabbbbbccccc.esp[ ] Mart's Mutant Mod - FOOK2 - DIK.esp[ ] Mart's Mutant Mod - FOOK2.esp[ ] eeeeefffffggggg.esp[X] hhhhhiiiiijjjjj.esp--------------Talk to Fook2's compatibility expert "blove" he can help with FWE and Fook issues better than any one. Best fook author known here. Fomm instructions. First: IF and only if nmm is not working for you, you need to uninstall it. once it's uninstalled, you need to run windows update and select Only the .Net updates to repair windows 7, also Right after you do, you need to reboot your PC. once that's done. Go into the control panel, open "programs and features." /......In there, in the upper left corner you will see "Turn Windows features on or off", click that. scroll down to "Microsoft .NET Framework 3.5.1" and expand it. uncheck anything in there so you can remove the strings out of your registry file. The strings point to Old Nt based programing for 2k, this will fix the bug nmm has. Once that done reboot and re-run windows update and see if it picks up the data loss. If it finds no more .NET things needing updating your good to go, close. .....If it does find the packages now, it will be different and you need to download just those updates again, this time there will be more. All done, reboot. install fomm older version first. if available. once your done installing that, download this update to kill the Crash bug fomm has. ( Fomm update ----------------------Break where you install fomm is in the games directory, Do not allow the Quem directory to form, wrong file path for 7. at install, simply remove the extra directory so it reads " C:\Fallout (your name or omit.) Game\fomm the download update, extract to it's own folder and copy all of those file into the new fomm folder, choose yes to over write. Run fomm, allow it to update, do not allow it to scan for mod updates, or replacing file information when it asks. How fomm updates it's template which is still good by the way. It you click on the help tab, there you will see the update feature. Once this is done, your loadorder problems will no longer exist on your machine. now you can use the auto sort function and things will work correctly. Best I can do from memory. I hope this help you out. Kitty. Edited November 24, 2012 by Purr4me Link to comment Share on other sites More sharing options...
sutex Posted November 28, 2012 Author Share Posted November 28, 2012 These are my mods. So far i have to say that: a) FWE and FOOK2 work fine for me, usually for at least 20 mins of play (that time is fine for me), heavily depending on the region i'm in and whether i am indoors or outdoors. The closer is am to Rivet City and the more time i spent inside buildings increase my chance to crash. I believe a major role in this is played by the ([X] Zan_AutoPurge_SmartAgro.esp). b) UF3P works fine with the exception of the ([X] Unofficial Fallout 3 Patch - Broken Steel.esp), which pretty much breaks everything FOOK2 is trying to build (the Star Paladin's armor and her appearance, the extra followers it adds, the AI of the followers i believe too) around companions. Must be the raised level cap or something. c) Various weird .esps i have are from different combination trials with FO3edit. d) On a side note, Remastered pretty much has the same effect on my game as UF3P Broken Steel (that steel is seriously broken indeed) and it is the reason i disabled it. e) I am using a mid to high power pc, so this should not be the problem, but i am also running on windows 7. This thread may help I's HOW to fix UF3P Broken Steel you need FO3edit.exe Hope i helped anyone viewing this post in the future. If i find anything interesting i will be sure to post either here or on a new thread. [X] Fallout3.esm[X] Unofficial Fallout 3 Patch.esm<-- move down in fomm by hand To--->[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm---------------Here--------------[X] CRAFT.esm[X] CALIBR.esm[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] FO3 Wanderers Edition - Main File.esm[ ] FO3 Wanderers Edition - Alternate Travel.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Main [Hotfix].esp[X] FOOK2 - DIK [Hotfix].esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] Zan_AutoPurge_SmartAgro.esp[X] Error Fixes V1.5.esp<--- Move up, it's overwriting data in mods between zeta and it.[ ] FO3 Wanderers Edition - FOOK Support.esp-----------------------[ ] Fallout Remastered.esp<---Do not use with UFP OR Fook / Fook2, Not Compatible different paths.[ ] Fallout Remastered - FWE.esp<---Do not use with UFP OR Fook / Fook2, Not Compatible different paths----------------------- [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[ ] WeaponModKits - FOOK.esp[ ] WeaponModKits - OperationAnchorage.esp[ ] WeaponModKits - ThePitt.esp[ ] WeaponModKits - BrokenSteel.esp[ ] WeaponModKits - PointLookout.esp[ ] WeaponModKits - Zeta.esp[ ] WMKAA12Shotgun.esp[ ] FWE - FOOK DLC Support.esp[ ] merger fix.esp[ ] Fallout Remastered - Project Beauty.esp<---Do not use with UFP OR Fook / Fook2, Not Compatible different paths[ ] aaaaabbbbbccccc.esp[ ] Mart's Mutant Mod - FOOK2 - DIK.esp[ ] Mart's Mutant Mod - FOOK2.esp[ ] eeeeefffffggggg.esp[X] hhhhhiiiiijjjjj.esp--------------Talk to Fook2's compatibility expert "blove" he can help with FWE and Fook issues better than any one. Best fook author known here. Fomm instructions. First: IF and only if nmm is not working for you, you need to uninstall it. once it's uninstalled, you need to run windows update and select Only the .Net updates to repair windows 7, also Right after you do, you need to reboot your PC. once that's done. Go into the control panel, open "programs and features." /......In there, in the upper left corner you will see "Turn Windows features on or off", click that. scroll down to "Microsoft .NET Framework 3.5.1" and expand it. uncheck anything in there so you can remove the strings out of your registry file. The strings point to Old Nt based programing for 2k, this will fix the bug nmm has. Once that done reboot and re-run windows update and see if it picks up the data loss. If it finds no more .NET things needing updating your good to go, close. .....If it does find the packages now, it will be different and you need to download just those updates again, this time there will be more. All done, reboot. install fomm older version first. if available. once your done installing that, download this update to kill the Crash bug fomm has. ( Fomm update ----------------------Break where you install fomm is in the games directory, Do not allow the Quem directory to form, wrong file path for 7. at install, simply remove the extra directory so it reads " C:\Fallout (your name or omit.) Game\fomm the download update, extract to it's own folder and copy all of those file into the new fomm folder, choose yes to over write. Run fomm, allow it to update, do not allow it to scan for mod updates, or replacing file information when it asks. How fomm updates it's template which is still good by the way. It you click on the help tab, there you will see the update feature. Once this is done, your loadorder problems will no longer exist on your machine. now you can use the auto sort function and things will work correctly. Best I can do from memory. I hope this help you out. Kitty. Link to comment Share on other sites More sharing options...
sutex Posted November 28, 2012 Author Share Posted November 28, 2012 Go here follow instruction to fix Broken steel crash UF3P Broken Steel FO3edit FIX Link to comment Share on other sites More sharing options...
sutex Posted November 29, 2012 Author Share Posted November 29, 2012 Hi as you can see I'm running Fook2 beta and FWE, All working well I think :) I'm getting screen freeze in the wasteland near the Citadel Botherhood of steal as well as CTD. May be the invisible fence or me tying to go one way , which would break a quest thread. I heard that does happen. Just like to know if this is common . And the fix involved. Also entering the sewers At the Waystation was ok leaving the Sewers near the Citadel was fine . Raiders above had me pin down , so I tried to go back into the sewers. But trying to re-enter the sewers brought on a CTD. All around that area brought on CTD , I had to reload as another save. ?... Can you look though my load order just to make sure I have it right. Will post this at Masterfix just to see what they have to say. I do feel that Fook2 and FWE can work together.But there needs to be some instruction and a LIST on what to Disable/Enable In MMM, FWE AND FOOK2. EG: had a issue with the Grenade Keys , so I disable The FOOK2 Gen keys and Let FWE have the Default G & H Keys. It now works fine, so what else can any one think off. Lets get a LIST together , at some point FOOK 2 and FWE will work , but it starts here. Master fix is an enigma, I wonder what is does , and how it is helping me, But I do feel that Master fix compatibly plugin are help in making my mods work .What do you think ? [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] Unofficial Fallout 3 Patch.esm [X] HairPack.esm [X] CRAFT.esm [X] CALIBR.esm [X] Mothership Crew.esm [X] EVE.esm [X] FOOK2 - Main.ESM [X] FOOK2 - [DIK] DLC Improvement Kit.ESM [X] FO3 Wanderers Edition - Main File.esm [X] Mart's Mutant Mod.esm [X] Enhanced Weather - Rain and Snow.esm [X] Xepha's Dynamic Weather.esm [X] Sharing and Caring Companions.esm [X] SS Weapon Effects.esm [X] FNNsys.esm [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp [X] Unofficial Fallout 3 Patch - The Pitt.esp [X] Unofficial Fallout 3 Patch - Broken Steel.esp [X] Unofficial Fallout 3 Patch - Point Lookout.esp [X] Unofficial Fallout 3 Patch - Mothership Zeta.esp [X] EVE - UF3P Patch.esp [X] DarNifiedUIF3.esp [X] hair_add_npc.esp [X] CASM.esp [X] CALIBRxMerchant.esp [X] GalaxyNewsRadio100[M].esp [X] UPP - Pack 1.esp [X] UPP - Pack 2.esp [X] UPP - Original Perks.esp [X] UPP - Experience Perks.esp [X] UPP - Quest Perks.esp [X] UPP - Beverage Perks.esp [X] Old Military Bunker 1.3.esp [X] SS Weapon Effects Pile Removal.esp [X] Dtom's Rivet City Apartment.esp [X] Zooming Scoped Weapons.esp [X] Combat Enhanced-Tactics.esp [X] Megaton Lighting Overhaul.esp [X] EWE Supermutant Energy Weapons.esp [X] SCC - Talk to Anyone.esp [X] BlackWolf Backpack.esp [X] BlackWolf Backpack - Vendor Script Replenish.esp [X] BlackWolf Backpack - Blank's Container Patch.esp [X] Enhanced Tenpenny Suite.esp [X] SS Weapon Effects.esp [X] DCInteriors_ComboEdition.esp [X] Rivet City Merchants With Point Lookout.esp [X] FOOK2 - Main.esp [X] FOOK2 - [DIK] DLC Improvement Kit.esp [X] FOOK2 - Main [Hotfix].esp [X] FOOK2 - DIK [Hotfix].esp [X] EVE - FOOK2 Patch.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - Alternate Travel.esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [X] FO3 Wanderers Edition - Optional Restore Tracers.esp [X] FO3 Wanderers Edition - Optional VATS Realtime.esp [X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [X] FNNsys - FWE.esp [X] EVE - FWE Patch.esp [X] WeaponModKits.esp [X] WeaponModKits - FOOK.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] WMKAA12Shotgun.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] EVE - MMM Patch.esp [X] Mart's Mutant Mod - FOOK2.esp [X] Mart's Mutant Mod - FOOK2 - DIK.esp [X] Realistic Explosions.esp [X] StripClub.esp [X] Owned!.esp [X] dD - Enhanced Blood Main.esp [X] Enhanced Weather - Rain and Snow in Fallout.esp [X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp [X] Enhanced Weather - Rainbows.esp [X] Enhanced Weather - Weather Sounds in Interiors.esp [X] Enhanced Weather - Sneak Bonus during Storms.esp [X] Enhanced Weather - REBOOT.esp [X] Xepha's Dynamic Weather - Main.esp [X] Xepha's Dynamic Weather - Anchorage.esp [X] Xepha's Dynamic Weather - The Pitt.esp [X] Xepha's Dynamic Weather - Broken Steel.esp [X] Xepha's Dynamic Weather - Point Lookout.esp [X] Xepha's Dynamic Weather - Rain.esp [X] Xepha's Dynamic Weather - Sandstorm.esp [X] Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp [X] Xepha's Dynamic Weather - Sandstorms Damage Armor.esp [X] MMM, FOOK2.esp [X] MMM, FOOK2 - Natural Selection.esp [X] MMM, FOOK2 - DIK.esp [X] Fellout-Full.esp [X] Stealth Kills Enabled.esp [X] Stealth Kills Enabled - Pitt Compatibility.esp [X] MiniHideout.esp [X] YetAnotherPurgeCellBuffersPlugin.esp [X] EVE - Master Fix Patch.esp [X] Fallout 3 Master Fix - Unofficial Fallout 3 Patch.esp [X] Fallout 3 Master Fix - FOOK2.esp [X] Fallout 3 Master Fix - Fallout3 Wanderers Edition.esp [X] Fallout 3 Master Fix - Mothership Crew.esp [X] Fallout 3 Master Fix - Fellout.esp [X] Fallout 3 Master Fix - Xepha's Dynamic Weather.esp [X] merge.esp [X] Fallout 3 Master Fix.esp Hello, and i am sorry for bringing this thread up from the grave. I have been tweaking around with Fallout 3 mods and managed to successfully play, with only a few crashes for the moment, with both FWE and FOOK2. I am one small step before managing to completely finish my tweaking, and i finally found this post and what i was looking for. So, my question is: How did you manage to put the [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.espbefore the[X] FOOK2 - Main.esp[X] FO3 Wanderers Edition - Main File.espfiles? And if you are not still around, can someone assist me by telling me how he managed to do that? Using my NMM i cannot move them to any spot, as it blocks me from doing so. Thanks in advance. FO3 Mod manger to set load order .. FO3 Configator for setting in game Search Nexus for tools , Post final load order when finishedIf your esp are saying they are esm , in FOMM .You won't be able to move mods around , because esp load after esm DO THIS:Copy FO3Edit.exe, and rename it FO3MasterRestore.exe Run it it will turn the "fake" esm back to esp as they where. you can set your load order then. Link to comment Share on other sites More sharing options...
Recommended Posts