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Packaging files in a BSA


xporc

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Hi there.

 

Do you people know if there is any problem with packaging voices in a BSA file ?

 

I am trying to add http://www.newvegasnexus.com/downloads/file.php?id=43294 to FOOK (Delamer already knows about it and is ok with it). As long as I leave his Sound\Voice\DeadMoney.esm\NVDLC01MaleUniqueDean folder as a loose file in my Data directory it works, but when I add it to the FOOK BSA file, with the exact same filepath, it stops working.

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Hi there.

 

Do you people know if there is any problem with packaging voices in a BSA file ?

 

I am trying to add http://www.newvegasnexus.com/downloads/file.php?id=43294 to FOOK (Delamer already knows about it and is ok with it). As long as I leave his Sound\Voice\DeadMoney.esm\NVDLC01MaleUniqueDean folder as a loose file in my Data directory it works, but when I add it to the FOOK BSA file, with the exact same filepath, it stops working.

So its in your data *and* its running/being pulled from the BSA at the same time?

Have you tried (temporarily) deleting/renaming the loose one and seeing if it runs from only the BSA?

Do you have another system to test it on? Installed from STEAM or from disc? I would install it on another system and see if not having a loose file in the Data works.

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Hey, Wei

 

Since the BSA was containing the voices, when the voices were also extracted in the Data folder, yes, it was working

 

It doesn't work when they were packaged only in the BSA :(

 

Steam install but I dont think that'd change anything

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It`s a peculiarity of voice files inside BSA.

 

try fix is to use BSA commander (File Flags (hex) -> Check "wav", "mp3" -> Apply) and hex edit BSA header (67->68).

 

I hope information is helpful...

Edited by bunsaki
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