avianmosquito Posted October 1, 2011 Share Posted October 1, 2011 I'm looking for help on a number of things, some difficult, some not. I'll be listing details here from time to time, any help that can be given would be appreciated. First order of business. (If I can call it that.) Are undead. I would like to set it so an undead creature's normal weapon resistance is ignored by weapons that don't have "ignore normal weapon resistance" flagged if it is of a certain type, and possibly take increased damage from another weapon type. For example, having a zombie (with 30% RNW) take normal damage from bows, while blades would not only ignoring the resistance but do an extra 40%. This can then be expanded to a larger gameplay effect. I would also like to find a way to apply this to armour, so that a blunt weapon or a hand to hand attack would ignore your opponent's armour rating. (Although they would have shorter reach, slower attack rates and lower damage to balance that out.) Link to comment Share on other sites More sharing options...
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