Guy97 Posted October 1, 2011 Share Posted October 1, 2011 Ok, so I am having an issue when it comes to Nifskope, on certain armors I copy and paste another piece of armor from, I adjust the size/location, and apply. When I go in game with it, the piece is either floating near me, or has been pushed to around my and and deformed. Anyone know and tips on how to avoid this or what causes this? Now for my question. How do I add weapons to armor. I want to add a cowboy repeater to the the belt of an armor. Is this possible? Thanks. Link to comment Share on other sites More sharing options...
LadyAubrie Posted October 2, 2011 Share Posted October 2, 2011 (edited) I'm a beginner, so I don't know how helpful I'll be, but I'll try. Are you *just* editing it in NifSkope? That might be your problem... From how I understand it - and again, I'm just learning - every major edit (repositioning, etc) has to be imported into Blender: 1. Import your .nif2. Delete existing skeleton3. Adjust armor to your liking4. Re-confirm textures5. Select armor pieces/body parts you want to import6. Import default skeleton with settings of "import skeleton only + parent selected meshes"7. Unselect and select ONLY the skeleton8. Export (the tutorial I read said with shadow maps)9. Open up NifSkope, do last minute editing (From the resource: "Open in nifskope, select the body portion and change the shader to shader_skin. Make sure shader flags shadow_map and sf_window_environment_mapping are checked.")10. Click spells -> update all tangent spaces11. Save12. Try it in game I don't know if that will help, but...hopefully it might be a start. The resource I got all this from was here: http://wiki.tesnexus.com/index.php/Creating_armor_mashups_for_fallout Forgive me if I told you a lot of stuff you already knew. But it does sound like something's getting lost in the import. Edited October 2, 2011 by LadyAubrie Link to comment Share on other sites More sharing options...
Guy97 Posted October 2, 2011 Author Share Posted October 2, 2011 Nah, I am making armor mash-ups in Nifskope. I have no idea how to work Blender. I had it last week, and started to make some armor, but when I got to rigging it back up, for some reason I didn't know where to start. I had tried Blender, because I was told all scaling and positioning was to be done in Blender. Link to comment Share on other sites More sharing options...
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