LivewareCascade Posted October 2, 2011 Share Posted October 2, 2011 Hey guys, yet another person experiencing very frequent CTDs (every 5-10 min or so). I really hope someone can help me with this - here's my load order: FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmClassicPack.esmGunRunnersArsenal.esmFNVToolkit.esmProject Nevada - Core.esmCaliber.esmAmbient Temperature.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmTales from the Burning Sands.esmAfterschool Special.esmProject Nevada - Equipment.esmAWorldOfPain(Preview).esmNSkies URWLified.esmPrimary Needs HUD.esmaHUD.esmNew Vegas Redesigned.esmOFT_Merge_All.espDarNifiedUINV.espThe Mod Configuration Menu.espCASM.espCentered 3rd Person Camera.espHUD Extended - Ambient Temperature.espLMDExpandedHotkeys.espReadius_NV.espSeachlight Airpot NCR.espNewVegasExtendedMapMarkers.espProject Nevada - Cyberware.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues (No Cyberware).espNewVegasBounties.espNewVegasBountiesII.espLFox Bottle That Water.espLFox Night Vision Implant Low Brightness.espSnowGlobePerks.espBetter Tag Skills.esppyDoF.espAhzteks Weapon Overhaul.espG36C.espArmored Duster.espDark Justice Duster.espFlashlightNVSE.espTailor Maid - NV.espLore version.espImmersive Karma.espSunnyCompanion.espFeng Shui NV.espnoautoaim.espNVLevelCapByDandysWithHPAnd1LPP.espFaster Runing.espShishkebab Schematic.espGrenadeHotkey.espGrenadeHotkey - DeadMoney.espEVE FNV.espProject Nevada - EVE.espFellout.espVurt's WFO.espNSkies URWLifiedDM.espNSkies URWLifiedHH.espNSkies URWLifiedOWB.espImp's Timescale Adjuster.espMagazines To Skill Books.espkeepcompanionperks.espPlaceable Lights NV v1.0.espBashed Patch, 0.esp Total active plugins: 70Total plugins: 79 Additional steps taken: I'm using the FNV4GB.exe for NVSEI've also JUST installed Wyre Flash but the bashed patch seems to be doing sod all, still crashing and even more frequently.Also disabled Autosave on travel/wait/sleep Running V1.4 of New Vegas with a custom ENB series (which doesn't seem to have any effect on crashing). My system is as follows: Quadcore 9400 @2.66 GHz8 GB DDR2 RamnVidia GTS 2507 Pro x64 Crashes occur in combat sometimes, when transitioning between large open worlds (e.g. Mojave, McCarran, Freeside, etc) and sometimes just randomly. HELP! Please? Link to comment Share on other sites More sharing options...
luthienanarion Posted October 2, 2011 Share Posted October 2, 2011 Play a video file and leave it paused before running the game. You might find the game more stable with the fddshow filters running in the background, depending on your system. Link to comment Share on other sites More sharing options...
LivewareCascade Posted October 2, 2011 Author Share Posted October 2, 2011 (edited) I'll try this for sure and report back - thanks for the advice. However, the problem does seem to be tied to the mods - before I installed any and patched the game (including adding the DLC), I didn't experience a single crash. Would the codecs still make that much difference if it was a mod related issue? EDIT: Sorry mate, no joy on the codec thing. Still got crashes within five minutes, one during zone transition (Wasteland>>McCarran) and the other in combat with a few fiends. Edited October 2, 2011 by LordBishek Link to comment Share on other sites More sharing options...
mooncarver Posted October 2, 2011 Share Posted October 2, 2011 deactivate nskies and fellout. did wonders to my game (we have similar mod lists, so this may help you as well). also, deactivate no auto aim, faster running, grenade hotkey and the timescale adjuster, since project nevada already incorporates these features. make the proper adjustments in the MCM menu (same for corresponding entries in the bashed patch tweaks section, in case you changed something there as well). fnv toolkit seems also out of place, unless you're a modder. and don't forget to rebuild your bashed patch each time you make changes to your mod list. Link to comment Share on other sites More sharing options...
LivewareCascade Posted October 3, 2011 Author Share Posted October 3, 2011 (edited) deactivate nskies and fellout. did wonders to my game (we have similar mod lists, so this may help you as well). also, deactivate no auto aim, faster running, grenade hotkey and the timescale adjuster, since project nevada already incorporates these features. make the proper adjustments in the MCM menu (same for corresponding entries in the bashed patch tweaks section, in case you changed something there as well). fnv toolkit seems also out of place, unless you're a modder. and don't forget to rebuild your bashed patch each time you make changes to your mod list. OK will do, although both nskies and fellout will be sorely, sorely missed. I thought fnv toolkit was just the required plugin for nvse? EDIT: Good call man, it was one of those mods. I've got the dirtiest feeling that it's Fellout, which I'm going to do some more advanced testing with, since it's one of the few must-haves for me. I'll let you know how that goes, in the meantime - many thanks mate. EDIT 2: Tried again with Fellout 1.4 - similar stability. One minor crash in an hour or so of very intensive testing, with high physics/graphics event (multiple bodies being chucked using a nuka grenade). MUCH better results, I think I'll keep it at this now. Many thanks once again. Edited October 3, 2011 by LordBishek Link to comment Share on other sites More sharing options...
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