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CTDs, CTDs Everywhere


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Hey guys, yet another person experiencing very frequent CTDs (every 5-10 min or so). I really hope someone can help me with this - here's my load order:

 

 

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

ClassicPack.esm

GunRunnersArsenal.esm

FNVToolkit.esm

Project Nevada - Core.esm

Caliber.esm

Ambient Temperature.esm

ELECTRO-CITY - CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

Tales from the Burning Sands.esm

Afterschool Special.esm

Project Nevada - Equipment.esm

AWorldOfPain(Preview).esm

NSkies URWLified.esm

Primary Needs HUD.esm

aHUD.esm

New Vegas Redesigned.esm

OFT_Merge_All.esp

DarNifiedUINV.esp

The Mod Configuration Menu.esp

CASM.esp

Centered 3rd Person Camera.esp

HUD Extended - Ambient Temperature.esp

LMDExpandedHotkeys.esp

Readius_NV.esp

Seachlight Airpot NCR.esp

NewVegasExtendedMapMarkers.esp

Project Nevada - Cyberware.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues (No Cyberware).esp

NewVegasBounties.esp

NewVegasBountiesII.esp

LFox Bottle That Water.esp

LFox Night Vision Implant Low Brightness.esp

SnowGlobePerks.esp

Better Tag Skills.esp

pyDoF.esp

Ahzteks Weapon Overhaul.esp

G36C.esp

Armored Duster.esp

Dark Justice Duster.esp

FlashlightNVSE.esp

Tailor Maid - NV.esp

Lore version.esp

Immersive Karma.esp

SunnyCompanion.esp

Feng Shui NV.esp

noautoaim.esp

NVLevelCapByDandysWithHPAnd1LPP.esp

Faster Runing.esp

Shishkebab Schematic.esp

GrenadeHotkey.esp

GrenadeHotkey - DeadMoney.esp

EVE FNV.esp

Project Nevada - EVE.esp

Fellout.esp

Vurt's WFO.esp

NSkies URWLifiedDM.esp

NSkies URWLifiedHH.esp

NSkies URWLifiedOWB.esp

Imp's Timescale Adjuster.esp

Magazines To Skill Books.esp

keepcompanionperks.esp

Placeable Lights NV v1.0.esp

Bashed Patch, 0.esp

 

Total active plugins: 70

Total plugins: 79

 

 

 

 

Additional steps taken:

 

I'm using the FNV4GB.exe for NVSE

I've also JUST installed Wyre Flash but the bashed patch seems to be doing sod all, still crashing and even more frequently.

Also disabled Autosave on travel/wait/sleep

 

Running V1.4 of New Vegas with a custom ENB series (which doesn't seem to have any effect on crashing).

 

My system is as follows:

 

Quadcore 9400 @2.66 GHz

8 GB DDR2 Ram

nVidia GTS 250

7 Pro x64

 

Crashes occur in combat sometimes, when transitioning between large open worlds (e.g. Mojave, McCarran, Freeside, etc) and sometimes just randomly.

 

HELP! Please?

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I'll try this for sure and report back - thanks for the advice. However, the problem does seem to be tied to the mods - before I installed any and patched the game (including adding the DLC), I didn't experience a single crash. Would the codecs still make that much difference if it was a mod related issue?

 

EDIT: Sorry mate, no joy on the codec thing. Still got crashes within five minutes, one during zone transition (Wasteland>>McCarran) and the other in combat with a few fiends.

Edited by LordBishek
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deactivate nskies and fellout. did wonders to my game (we have similar mod lists, so this may help you as well).

 

also, deactivate no auto aim, faster running, grenade hotkey and the timescale adjuster, since project nevada already incorporates these features. make the proper adjustments in the MCM menu (same for corresponding entries in the bashed patch tweaks section, in case you changed something there as well). fnv toolkit seems also out of place, unless you're a modder.

 

and don't forget to rebuild your bashed patch each time you make changes to your mod list.

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deactivate nskies and fellout. did wonders to my game (we have similar mod lists, so this may help you as well).

 

also, deactivate no auto aim, faster running, grenade hotkey and the timescale adjuster, since project nevada already incorporates these features. make the proper adjustments in the MCM menu (same for corresponding entries in the bashed patch tweaks section, in case you changed something there as well). fnv toolkit seems also out of place, unless you're a modder.

 

and don't forget to rebuild your bashed patch each time you make changes to your mod list.

 

OK will do, although both nskies and fellout will be sorely, sorely missed. I thought fnv toolkit was just the required plugin for nvse?

 

EDIT: Good call man, it was one of those mods. I've got the dirtiest feeling that it's Fellout, which I'm going to do some more advanced testing with, since it's one of the few must-haves for me. I'll let you know how that goes, in the meantime - many thanks mate.

 

EDIT 2: Tried again with Fellout 1.4 - similar stability. One minor crash in an hour or so of very intensive testing, with high physics/graphics event (multiple bodies being chucked using a nuka grenade). MUCH better results, I think I'll keep it at this now. Many thanks once again.

Edited by LordBishek
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