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Takarn - The Unknown Et'Ada


Stormcrown

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Hello Everyone. I recently spent a few days without internet access, and I ended up writing a bit of my own lore for The Elder Scrolls. I will first cover the storyline and lore part of my idea, then I will expand into abilities, buffs, perks, items, and possible companions. Feel free to inject your own ideas as well, and if you think this is a good idea. I'll be seeking some modders to help with the construction of this idea into a physical mod for Skyrim and/or Oblivion. I normally was thinking of this as a mod for Oblivion, but transformed it into Skyrim as I realized the release date is very soon.

 

Note: My original purpose of this mod is to introduce a Akaviri-style faction into the game, but it expanded into something a bit more as I progressed onwards with my idea.

 

I am aware that a mod of this scale would require the work of a large number of people.

 

Let's begin from the start, Shall we?

 

The Recorded History of Takarn: The Unknown Et'Ada (Storyline and/or Lore of Takarn)

by: Stormcrown

 

Note; This is simply my version of what happened, NOT the people of Nirn's knowledge of Takarn. Please understand that!

 

Takarn has kept his own existence secret, even to the other Aedric and Daedric gods, until now. He has been dormant in the Aetherius, the Immortal Plane, since his creation. During the creation of Mundus, it is unknown whether or not he took part in the creation, but he is known mainly for his hatred of any type of Daedra. Once he realized what the Daedra were, how powerful they were together, he resolved to stay in the Aetherius to amass (or absorb) magical energy until he would be powerful enough to destroy them.

 

Hundreds of years after the creation of Mundus, he created his own plane of existence, separate from Oblivion and Aetherius, called Rakat. It is here that he amassed an incredible amount of divine power in order to conquer all of the Planes of Oblivion. He created an immense army to defend Rakat from invasion from the Daedric Lords. It is unknown whether or not this army can leave Rakat. He spends his time manifesting new and powerful magic, incredible weapons, unbreakable armor, and refining the art of warfare for conquering the realms of Oblivion.

 

Takarn is believed to be an absolute Master of the arcane arts, as he is able to hide his existence from the other Et'Ada until 4E 201; during the assassination of the High King of Skyrim. His powers are unlimited, as he is thought to be an Anuic based God. His existence transcended the creation of Mundus, and his power was not damaged by the creation of the Mundus. He is thought to be a Daedra by classification, but because of his hatred for the Daedra and his understanding of good and evil, he is accepted as one of the et'Ada that escaped the fate of the Aedra. He spent his entire existence before he revealed himself collecting energy and making himself more powerful. Some think he is attempting to become the most powerful and influential God to have ever existed.

 

He revealed himself partially by appearing to a large group of travelers in western Skyrim, who had their city destroyed by a legion of Daedric forces. He assumes the form of the Avatar of the Akavir and immediately alters the existence of these people. They become the Forces of Takarn. Takarn did many things to them, he altered them. Among these alterations are;

 

  • Dedication and devotion to the Takarn culture and religion.
  • He separates the Forces of Takarn into 4 public factions (Tiger, Monkey, Snake, Demon, and a secret faction, only known to the members of it, The Followers of the Dragon.
  • Unique spells related to the 5 major factions on Akavir (The continent on Nirn)
  • Empowers their bodies and souls to be superior to other races on Nirn. They have incredible attributes for a race of people, and are unrivaled in raw power and intelligence.
  • Creates an urge in them to be militarily superior to everyone in Tamriel.
  • He uses the culture and races of the Akaviri people as a way to communicate and influence the people of Tamriel, and hide his own existence.
  • He attempts to keep his existence a myth and debate by using the Akaviri people as an explanation of why the Forces of Takarn exist.
  • The Forces of Takarn have a mentality that they are superior and enlightened, although they never act condescendingly towards other factions of Tamriel. This is why the other factions of Tamriel view them with respect and admire them.
  • He enforced that they do not try to convert people to their beliefs. They only accept those who seek them out.
  • Gave the Forces of Takarn the ability to give the "Gift of Takarn" (The power that surges through every follower of Takarn) to others. This allows them to expand their population.
  • The Forces of Takarn have every race of Tamriel in their ranks, and all stereotypes of race and discrimination are eliminated when given the "Gift of Takarn"

Section II; The Mod and Gameplay

 

Buffs (I'm not aware of the stat system in Skyrim, but you get the general idea of each "faction")

Agility of the Tiger/Ka Po' Tun

-Bonuses to speed and agility. Also gives a unique bonus to movement speed.

Intellect of the Snake/Tsaesci

-Bonuses to intelligence and magic. Also gives a unique global bonus to magic damage.

Power of the Monkey/Tang Mo

-Bonuses to strength and endurance. Also gives a powerful unique bonus to physical (Normal) damage.

Deceit of the Demon/Kamal

-Bonuses to sneak and security. Also gives a unique bonus on attacking a target from behind.

Dominance of the Dragon/Tosh Raka (Secret faction within the Forces of Takarn)

-All around powerful bonuses. Also gives a power damage bonus on magic and physical, as well as adding a fair amount of resistances (magic and armor)

 

Spells (All buffs and spells will have 3 ranks, obviously varying in power)

Burst of Tiger Speed

-Movement speed and attack speed buff. Lasts (10, 30, and 60) seconds long.

Snake Bite

-Burst damage on touch. Rank 1; Slows movement and attack speed overtime. Rank 2: Adds a debuff that reduces their resistances. Rank 3: Deals damage overtime.

Brute Force

-All physical attacks ignore armor and any resistances. Lasts (10, 20, and 40) seconds long.

Demons Deceit

-Invisibility, Silences yourself (Your character makes no noise, if it affects your sneaking ability). Lasts 60, 120, then 180 seconds long.

Dragons Power

-Triples the power of the "Dominance of the Dragon" for (5, 10, and 15) seconds long.

Possible Allies or Companions

Monkey- Brute force warrior, can use bows, but does not use magic.

Tiger- Dual wielding warrior who uses bows as well as magic.

Demon-A stealth warrior who uses deceit, magic, and long range weapons to take out his enemies.

Snake- Pure mage, focuses on damage over time and debuffs.

Dragon- Master of all combat styles. By default he is a battlemage, but the player will be able to choose his level of mixture between Melee, Bows, and Magic.

 

Quests and Alignment (Adds some storyline after Takarn's lore page) (Should we(i) include voice acting?)

1. First meet the camp, the 4 factions of Takarn are spread apart, but within visible distance.

1a. You can destroy the camps in the name of Tamriel, looting the massive number of wealth that they hold. Although this will be an incredible challenge, due to the power of the Forces of Takarn.

1b. Pick one of the factions to ally yourself with. Since Takarn's appearance the factions have debated over who should lead the group as a whole. They have used a council of the four groups as a way to decide how to do things, but they have been in a deadlock shortly after they formed. It is up to the player to pick which faction they will help become the leading faction. This chooses which set of spells, buffs, and which companion they get. It is possible to help another faction become the leading one by dueling a member of the current leading faction. If the challenger wins, then they become the leading faction. If the challenger loses, then the losing warrior immediately is executed, and that faction is unable to challenge the defending factions authority again.

2.. The ritual fire in the middle of the camp is where the player can channel the power of the beast. (The faction they chose) It lasts for up to 10 to 30 minutes in game. They must return to the camp and channel the power to gain the buff again. (This is how the player gains the "buff" detailed above)

3. The player can unlock the dragon faction by achieving the highest rank in one of the first 4 factions. At that time, a member of the followers of the dragon will reveal themselves to the player via hidden messages. (Unsure of this method at this time). The missions and quests that are in the "Followers of the Dragon" Questline would be extremely difficult, and not possible in the beginning of the game. The buffs that are given in reward would have to be some-what balanced, but still a reward.

3a: Adding a "Cheat Mod" that allows the player to simply choose a faction without completing the questlines?

That's as far as I am as far as quests and missions for the mod.

4. The player can become the leader of the Forces of Takarn, being the dragonborn, he can lead the Followers of the Dragon to reveal themselves as the true leaders of the group, and as Dragonborn/Dovakiin as their leader. This would require a level of speech/speechcraft and fame.

4a. What should the player in reward for becoming the Leader of the Forces of Takarn? Perhaps someone could create a player-home, weapons, armor, unique magical spells (custom animation perhaps?). A source of income from the camp.

5. As time goes by, the player, as "Leader" of the Forces of Takarn, can evolve the camp into a village, then into a city. This would OBVIOUSLY require a large amount of time.

Edited by Stormcrown
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Added a rough outline of spells and buffs.

 

EDIT: Will post anymore updates to the thread here. Was simply reserving posts in case I wanted to organize the content.

 

UPDATE 12:57AM CST, October 3rd 2011: Added quests and companion section.

Edited by Stormcrown
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A copyright is different from a trademark, and I added it for effect mainly. xD Removed it because people will probably QQ more.

 

Thanks though, It didn't really take all that much time. I have a lot of ideas floating around. I was just on a really long car trip without my phone (Broken) So I decided to bring along a notebook and some pencils. This is what came out after I spent a good few hours reading up on elder scrolls lore.

 

I'm mainly looking for a way to mix multiple mods into the Skyrim game world, but make it work with the storyline. This is a good way of doing that, and I hope that I can get other modders to work with me.

Edited by Stormcrown
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@Frakle; If someone offers to create the races as a project in itself with compatibility for this mod, then it would work. Creating 4-5 races (If you include the Dragon faction) would be an immense project, as most races are a mod project by themselves. Edited by Stormcrown
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