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help with a dialogue script


brownbear258

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whats that script effect for a line of dialogue where you give an ncp something

 

like paying mick 500 caps for the passport without opening the barter menu

 

 

To give a NPC 500 caps in dialogue you would write the following line in the results script of the dialouge. I'd put it into the Resuts Script End so he'd get it at the end of the line of dialogue and if you want you could add the Idle Animation in the dropdown box when you do the actual dialogue (the pop up box for the actual line of dialogue) of LooseNPCTaking so it looks like he took something from you as well.

 

NPCref.AddItem Caps001 500

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ok i need help on another dialogue script or atleast i think its a dialogue script. once you agree to pay x amount of caps, rubble is removed from a door way and your able to enter that building now. but how do i get the NPC to move into the building after i payed the caps?
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