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Invisible Hostiles and a semi-existant bridge.


BrilliantShade

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Hey there, yesterday I installed a bunch of mods and started a new game. (Yeah I know, you're only meant to install a few at a time to avoid problems but if I did it that way it might have taken me a good week to complete modding, I don't have that kind of patience.) And as I first set foot in the wilderness; an invisible imp attacked me. Later a few invisible timber wolves attacked me. I later find that all hostile creatures (not humanoid NPCs nor passive creatures) were invisible. Note that I was NOT near fort caractacus and that these invisible creatures are all over the wilderness - and importantly they were not using chameleon shader; they are literally invisible and undetectable (visually). So, my first thought was that I needed to run an archive invalidation thingy in OBMM, but that didn't work (Using alteration or redirection, and a variety of other options and combinations) - though it seemed it DID work as when I loaded the game again after killing an invisible wolf, the dead body appeared and a couple of wolves in the vicinity showed up, so I thought it was fixed. However, when I moved to the next cell I got attacked by another invisible wolf. So I re-checked the readmes of the mods I installed, checked the comment threads of most mods I thought might create this behaviour, googled the problem and also skimmed this forum. I found nothing, though google wasn't at all helpful in this case because most people who complained about the problem were on about the "Zero Visibility" quest around fort caractacus - it's hard to tell google what you want to search for if it has the same description of an entirely different problem.

 

Another problem I have, is that some bridge that I haven't seen before, possibly part of better cities or unique landscapes, appears when I'm at a distance from it and disappears (apart from a reflection) when I'm close to it - I have all the compatibility patches of unique landscapes and better cities and etcetera, so I'm baffled by this too. I also had this problem, twice, that friendly NPCs would run and attack me for no reason, I had no bounty and didn't attack them, they just started to attack me - they always accepted my yield though, but they'd resume attacking me after about a minute... This hasn't happened for a whlie, though. There's also a problem with OBGEv3 that I have, where when I load the game the colours would be extremely saturated for about 10 seconds, and it would freeze for roughly the same amount of time.

 

I think that's everything... I have read every readme, installed things in the correct order, set my load orders with BOSS, made a bashed patch and other wrye stuff, done archive invalidation, installed compatibility patches and every unofficial patch mod, I have the latest version of OBSE and oblivion + knights of nine contend and shivering isles, tried pretty much everything I can think of other than disabling mods one by one - but I thought it would be better to ask here before trying that, as if someone knows what the problem is it would make my life so much easier, and besides that may not even work as it could be a combination of more than one mod that could cause the problem meaning I wouldn't be able to find it that way anyway.

 

One thing I haven't probably stressed enough is that these invisible creatures may be visible until I move to another cell. I believe this may be the greatest clue as to what's going on.

 

So, does anyone know the solution(s) or got any suggestions as to what I might try? :) I'm mainly concerned with the invisible enemies, the rest I could probably figure out myself (for example I haven't read all the documentation on OBGE, but it doesn't affect my gameplay so I don't care much), but any help for those two problems is also greatly appreciated. I'll post my list of mods now - oh and I have a screenshot of that bridge if anyone wants it (just ask).

 

   Oblivion.esm
   Uncommon GUI.esm
   All Natural Base.esmVersion 1.3.1
   Oscuro's_Oblivion_Overhaul.esmVersion 1.33
   Better Cities Resources.esmVersion 5.0.7
   Unofficial Oblivion Patch.espVersion 3.3.7
   UOP Vampire Aging & Face Fix.espVersion 1.0.0
   DLCShiveringIsles.esp
   Unofficial Shivering Isles Patch.espVersion 1.4.4
   Better Cities .espVersion 4.7.0
   All Natural.espVersion 1.3.1
   All Natural - SI.espVersion 1.3.1
   Immersive Interiors.espVersion 0.8.1
   OBGE - Liquid Water.esp
   All Natural - Real Lights.espVersion 1.3.1
   WindowLightingSystem.esp
   All normal clothes buyable.esp
   FOV Modifier.espVersion 2.0
   RAEVWD Cities.espVersion 1.9
   RAEVWD Imperial City.espVersion 1.9
   Living Economy.espVersion 3.6
   Living Economy - Items.espVersion 3.62
   FormID Finder4.esp
   Get Wet.esp
   [Hexaae] Get Wet v0.92.espVersion 0.92
   sycNiceToMeetYou.esp
   Oblivion Graphics Extender Support.espVersion 0.42
   Streamline 3.1.esp
   Uncommon Controls.esp
   DLCHorseArmor.esp
   DLCHorseArmor - Unofficial Patch.espVersion 1.0.6
   DLCOrrery.esp
   DLCOrrery - Unofficial Patch.espVersion 1.0.4
   DLCVileLair.esp
   DLCVileLair - Unofficial Patch.espVersion 1.0.7
   DLCMehrunesRazor.esp
   DLCMehrunesRazor - Unofficial Patch.espVersion 1.0.5
   DLCSpellTomes.esp
   DLCSpellTomes - Unofficial Patch.espVersion 1.0.1
   Shdw_Armor Set_Sotonhorian.esp
   DLCThievesDen.esp
   DLCThievesDen - Unofficial Patch.espVersion 1.0.10
   DLCThievesDen - Unofficial Patch - SSSB.espVersion 1.0.4
   Oscuro's_Oblivion_Overhaul.espVersion 1.33
   OOO-Water_Weeds.espVersion 1.33
   DLCFrostcrag.esp
   DLCFrostcrag - Unofficial Patch.espVersion 1.0.5
   Knights.esp
   Knights - Unofficial Patch.espVersion 1.1.2
   xuldarkforest.espVersion 1.0.5
   xulStendarrValley.espVersion 1.2.2
   xulTheHeath.esp
   XulEntiusGorge.esp
   xulFallenleafEverglade.espVersion 1.3.1
   xulColovianHighlands_EV.espVersion 1.2.1
   xulChorrolHinterland.espVersion 1.2.2
   xulBeachesOfCyrodiilLostCoast.espVersion 1.6.4
   xulBravilBarrowfields.espVersion 1.3.3
   xulLushWoodlands.espVersion 1.3.1
   xulAncientYews.espVersion 1.4.3
   xulAncientRedwoods.espVersion 1.6
   xulCloudtopMountains.espVersion 1.0.3
   xulArriusCreek.espVersion 1.1.3
   xulPatch_AY_AC.espVersion 1.1
   xulRollingHills_EV.espVersion 1.3.3
   xulPantherRiver.espVersion 1.1.1
   xulRiverEthe.espVersion 1.0.2
   xulBrenaRiverRavine.espVersion 1.1
   xulImperialIsle.espVersion 1.6.7
   xulBlackwoodForest.espVersion 1.1.0
   xulCheydinhalFalls.espVersion 1.0.1
   xulAspenWood.espVersion 1.0.2
   xulSkingradOutskirts.espVersion 1.0.1
   xulSnowdale.espVersion 1.0.2
   OOO-Snowdale Patch.esp
   xulCliffsOfAnvil.espVersion 1.12
   OOOCliffsofAnvilPatch.espVersion 1.1
   xulSilverfishRiverValley.espVersion 1.0.1
   Harvest [Flora].espVersion 3.0.0
   Harvest [Flora] - Shivering Isles.espVersion 3.0.0
   Harvest [Flora] - DLCVileLair.espVersion 3.0.0
   Harvest [Flora] - DLCFrostcrag.espVersion 3.0.0
   P1DcandlesForKleptos.esp
   P1DkeyChain.espVersion 5.00
   Short Grass V3.esp
   SRJIrresponsibleHorses.esp
   Alternative Beginnings.espVersion 1.2.3
   More Realistic Encumbrance with Fatigue.esp
   NoBackwardsRunning.esp
   Weapon Magic.esp
   StolenItemOwnership.esp
   kuerteeClothingMatters.esp
   More_Arrows_Recovered-2169.esp
   Intelligence Overhaul.esp
   _Ren_BeautyPack_onlyhairs.espVersion 1.0
   _Ren_BeautyPack_full.espVersion 1.0
   Better Cities Full.espVersion 5.0.7
   Better Cities - VWD of the IC.espVersion 4.7.0
   Better Imperial City.espVersion 5.0.0
   Better Cities Full FPS Patch.espVersion 5.0.7
   Better Cities - All Natural.espVersion 4.9.5
   Better Cities - Unique Landscape Barrowfields.espVersion 4.9.5
   Better Cities - Unique Landscape Chorrol Hinterland.espVersion 4.8.4
   Better Cities - Unique Landscape Cheydinhal Falls.espVersion 5.0.0
   Better Cities - Unique Landscape Skingrad Outskirts.espVersion 5.1.0
   Better Imperial City FPS Patch.espVersion 5.0.0
   Better Cities - Unique Landscape Imperial Isle.espVersion 4.8.1
   [GFX]_Initial_Glow-all.esp
   UVII.esp
   Bashed Patch, 0.espVersion 04/10/2011 01:57:09

 

Edit: woah, there's some funky colouring going on there... I like it.

Edited by BrilliantShade
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no clue why you are having the invisible issues, and the bridge seems as it might be a symptom of the same issue. I don't see any mods that should affect creatures unless UVII does something. I don't use that one. The bridge could very likely be related to the landscape mods you have installed. I would start by deactivating any mods that change things in the area you are experiencing the bridge issue. I know this will eliminate the bridge as well, but it might show the creatures again. I also notice that you have a couple of things for mods that you don't really need as what is being modded is also available as a tweak in Wrye Bash such as vampire face fix and more arrows to recover.

 

Unfortunately, there isn't going to be a real good way to find out what happened without uninstalling each mod, 1 at a time or all at once and starting from vanilla to find out what is the culprit.

 

Also, just as a friendly reminder, it may take a bit of time for anyone willing to help to see your posts, but you shouldn't bump threads as it is generally frowned on here.

Edited by Keirgarth
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Hey, thanks for the reply. I did, very briefly deactivate the unique landscapes area that was specific to the imperial isle, where the bridge was located (and related fixes); it didn't have any effect. I'll look into it further though, might have missed something. I'll also look to see if better cities has something related to that area. About the unecessary mods; they're not activated - not sure why BOSS chose to list them, unless it orders them regardless of them being activated or not or maybe I just accidentally re-activated them whilst messing around with wrye trying to fix those things. I found the tweaks you mentioned and deactivated those mods already :) There's some really awesome tweaks in wrye actually.

Thanks anyways, I'll get back to you on the whole bridge thing tomorrow probably - it's 04:20 here.

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Ah yes... that was just my impatience + maybe worry that people wouldn't bother to read something so long. Not very good with this whole asking people for help thing; always a last resort for me.

 

Oh and before I go to sleep, here's the screenshot I mentioned. It shows what happens when you're at a certain distance away from the bridge... the area this distance covers isn't very large though, as if you go any closer it's not there (apart from the reflection) and any further and it's there entirely.

 

 

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I am wondering if for some reason the mod "All Natural" is doing something there. Something perhaps to do with the fog effect maybe as I see some fog on that screenshot. Perhaps disable that one to test this out.
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Okay, so I did what you said and disabled the mods that affected the imperial city area; and to my surprise it seemed to fix everything... I don't understand mods, how does a messed up bridge make hostile creatures from all around tamriel invisible? Anyway, next thing I'm gonna do (because I still want those mods), is enable them again and use "FormID Finder" to see if I can work out what mod the bridge is actually from, so I can at least have a compromise - as right now I have both better cities' modification of the imperial isle and also unique landscapes modification of it disabled; I'd be happy if I could have at least one. I'm just surprised that no one has seemed to run into this problem; or they have and I just didn't notice because I didn't bother to research much into THAT problem, as I would have worked it out sooner enough; it's just really odd that this would affect the visibility of creatures and not ONLY the ones located in the imperial isle, so maybe the conflict between those two mods (despite documentation in them both claiming there is NO conflict) is intefering with another mod and that's how they are disappearing... I really don't know, just speculating. Don't want to mark this thread as solved just yet because I'd rather understand more about the problem first.

 

Thanks a lot for your suggestions Keirgarth :) I doubt I would have worked that out myself.

Edited by BrilliantShade
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Okay so I found the culprit! It was "Better Cities - VWD of the IC.esp", I re-enabled everything disabled this and the bridge isn't there :) I now have Unique Landscapes and Better Cities. Excellent. I would have thought of trying that one earlier but, I thought the bridge looked too close to be a VWD object, ah well. Though because it was only that plugin; I now wonder if I've fixed the invisible creatures at all... they may still be out there but I haven't yet encountered any more; I'm struggling to believe a VWD plugin could affect that sort of thing. Oh well, I'll post in this thread again if I find another invisible creature, but for now I'll mark it as solved :)

 

Edit: Okay so I can't work out how to do that... can't edit the title in the editor, oh well I gues it doesn't matter.

Edited by BrilliantShade
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