RetroNutcase Posted October 4, 2011 Share Posted October 4, 2011 So yeah, I've been trying to get all these mods to play nice together, I've made a bashed patch and such, but I still can't seem to get the effects I want. What I'm basically trying to get is: -The rebalances of Supreme Magicka-The less annoying aspect of LAME (Not having to constantly re-cast buffs, your summons won't turn on you because of friendly fire, etc)-The new spells of both mods-A sense of balance (I'm told LAME makes spells too expensive to cast, while SM makes them too cheap) in magic cost if possible.-All of this playing nice with OOO Load order as of now is... Active Mod Files: 00 Oblivion.esm 01 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 02 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 03 Oblivion Citadel Door Fix.esp 04 DLCShiveringIsles.esp 05 Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp 06 Natural_Weather_HDR_with_darker_Nights_by_Max_Tael_RD.esp 07 Natural_Habitat_by_Max_Tael.esp 08 Natural_Water_by_Max_Tael.esp ++ Symphony of Violence.esp 09 MIS.esp 0A MIS New Sounds Optional Part.esp 0B Atmospheric Oblivion.esp 0C Storms & Sound.esp 0D WindowLightingSystem.esp 0E AliveWaters.esp 0F AliveWaters - Koi Addon.esp 10 AliveWaters - Slaughterfish Addon.esp 11 Living Economy.esp 12 Living Economy - Items.esp 13 Streamline 3.1.esp 14 DLCHorseArmor.esp 15 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] 16 DLCOrrery.esp 17 DLCOrrery - Unofficial Patch.esp [Version 1.0.4] 18 DLCVileLair.esp 19 DLCVileLair - Unofficial Patch.esp [Version 1.0.6] 1A DLCMehrunesRazor.esp 1B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 1C DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 1D DLCThievesDen.esp 1E DLCThievesDen - Unofficial Patch.esp [Version 1.0.7] 1F DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 20 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ OOO-Water_Weeds.esp [Version 1.33] ++ OMOBS.esp [Version 1.0] ++ OMOBS_SI.esp [Version 1.0] 21 OOO-WaterFish.esp [Version 1.34] 22 DLCBattlehornCastle.esp 23 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5] 24 DLCFrostcrag.esp 25 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] 26 Knights.esp 27 Knights - Unofficial Patch.esp [Version 1.1] 28 xuldarkforest.esp [Version 1.0.5] 29 xulStendarrValley.esp [Version 1.2.2] 2A xulTheHeath.esp 2B XulEntiusGorge.esp 2C xulFallenleafEverglade.esp [Version 1.3.1] 2D xulColovianHighlands_EV.esp [Version 1.2.1] 2E xulChorrolHinterland.esp [Version 1.2.2] 2F xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 30 xulBravilBarrowfields.esp [Version 1.3.2] 31 xulLushWoodlands.esp [Version 1.3.1] 32 xulAncientYews.esp [Version 1.4.3] 33 xulAncientRedwoods.esp [Version 1.6] 34 xulCloudtopMountains.esp [Version 1.0.3] 35 xulArriusCreek.esp [Version 1.1.3] 36 xulPatch_AY_AC.esp [Version 1.1] 37 xulRollingHills_EV.esp [Version 1.3.2] 38 xulPantherRiver.esp 39 xulRiverEthe.esp [Version 1.0.2] 3A xulBrenaRiverRavine.esp [Version 1.1] 3B xulImperialIsle.esp [Version 1.6.6] 3C xulBlackwoodForest.esp [Version 1.1.0] 3D xulCheydinhalFalls.esp [Version 1.0.1] 3E xulAspenWood.esp [Version 1.0.2] 3F xulSkingradOutskirts.esp [Version 1.0.1] 40 xulSnowdale.esp [Version 1.0] 41 Natural_Vegetation_by_Max_Tael.esp 42 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 43 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 44 Speedy Disrobe OBSE.esp [Version 1.3] 45 Quest Award Leveller.esp [Version 2.0.1] 46 Quest Award Leveller - Vile Lair.esp [Version 2.1.0] ++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0] 47 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0] 48 SM Combat Hide.esp [Version 1.2] 49 DocBlock.esp 4A Sneaking Detection Recalibrated.esp 4B bgMagicEV.esp [Version 1.7EV] ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ bgMagicItemSigil.esp [Version 1.68EV] ++ bgMagicEVStartspells.esp [Version 1.68EV] 4C bgMagicBonus.esp [Version 1.7EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] 4D bgMagicEVPaperChase.esp [Version 1.68EV] 4E bgMagicAlchemy.esp [Version 1.57] 4F bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV] 50 bgMagicEVShader.esp [Version 1.7EV] ++ bgMagicShaderLifeDetect.esp [Version 1.68] 51 bgMagicLightningbolt.esp 52 SupremeMagicka.esp [Version 0.90b] 53 SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_OOO.esp [Version 0.90] 54 SM_EnchantStaff.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] 55 Bashed Patch, 0.esp So yeah, any help that could be offered would be appreciated. Link to comment Share on other sites More sharing options...
Keirgarth Posted October 4, 2011 Share Posted October 4, 2011 Using both LAME and SM you are going to have a trade off. Both mods modify the same thing which means that the mod that is later in the load order is going to take precedent over the other. If LAME is last, it will show up in game for everything it modifies. What it doesn't modify that SM does will still show from SM, but not the rest. The converse is also true. Link to comment Share on other sites More sharing options...
MShoap13 Posted October 4, 2011 Share Posted October 4, 2011 If you have plugin modifying experience you could possibly manually merge LAME and SM. I'd personally suggest doing this in TES4Edit. It's a much more intuitive interface than the CS and would be a lot quicker, but this would still take quite a while to get just right. Link to comment Share on other sites More sharing options...
Recommended Posts