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Need help getting Supreme Magicka, LAME, and OOO to all play nice.


RetroNutcase

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So yeah, I've been trying to get all these mods to play nice together, I've made a bashed patch and such, but I still can't seem to get the effects I want. What I'm basically trying to get is:

 

-The rebalances of Supreme Magicka

-The less annoying aspect of LAME (Not having to constantly re-cast buffs, your summons won't turn on you because of friendly fire, etc)

-The new spells of both mods

-A sense of balance (I'm told LAME makes spells too expensive to cast, while SM makes them too cheap) in magic cost if possible.

-All of this playing nice with OOO

 

Load order as of now is...

 

 

Active Mod Files:
00  Oblivion.esm
01  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
02  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
03  Oblivion Citadel Door Fix.esp
04  DLCShiveringIsles.esp
05  Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp
06  Natural_Weather_HDR_with_darker_Nights_by_Max_Tael_RD.esp
07  Natural_Habitat_by_Max_Tael.esp
08  Natural_Water_by_Max_Tael.esp
++  Symphony of Violence.esp
09  MIS.esp
0A  MIS New Sounds Optional Part.esp
0B  Atmospheric Oblivion.esp
0C  Storms & Sound.esp
0D  WindowLightingSystem.esp
0E  AliveWaters.esp
0F  AliveWaters - Koi Addon.esp
10  AliveWaters - Slaughterfish Addon.esp
11  Living Economy.esp
12  Living Economy - Items.esp
13  Streamline 3.1.esp
14  DLCHorseArmor.esp
15  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
16  DLCOrrery.esp
17  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
18  DLCVileLair.esp
19  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]
1A  DLCMehrunesRazor.esp
1B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
1C  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
1D  DLCThievesDen.esp
1E  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.7]
1F  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
20  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
++  OOO-Water_Weeds.esp  [Version 1.33]
++  OMOBS.esp  [Version 1.0]
++  OMOBS_SI.esp  [Version 1.0]
21  OOO-WaterFish.esp  [Version 1.34]
22  DLCBattlehornCastle.esp
23  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]
24  DLCFrostcrag.esp
25  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]
26  Knights.esp
27  Knights - Unofficial Patch.esp  [Version 1.1]
28  xuldarkforest.esp  [Version 1.0.5]
29  xulStendarrValley.esp  [Version 1.2.2]
2A  xulTheHeath.esp
2B  XulEntiusGorge.esp
2C  xulFallenleafEverglade.esp  [Version 1.3.1]
2D  xulColovianHighlands_EV.esp  [Version 1.2.1]
2E  xulChorrolHinterland.esp  [Version 1.2.2]
2F  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]
30  xulBravilBarrowfields.esp  [Version 1.3.2]
31  xulLushWoodlands.esp  [Version 1.3.1]
32  xulAncientYews.esp  [Version 1.4.3]
33  xulAncientRedwoods.esp  [Version 1.6]
34  xulCloudtopMountains.esp  [Version 1.0.3]
35  xulArriusCreek.esp  [Version 1.1.3]
36  xulPatch_AY_AC.esp  [Version 1.1]
37  xulRollingHills_EV.esp  [Version 1.3.2]
38  xulPantherRiver.esp
39  xulRiverEthe.esp  [Version 1.0.2]
3A  xulBrenaRiverRavine.esp  [Version 1.1]
3B  xulImperialIsle.esp  [Version 1.6.6]
3C  xulBlackwoodForest.esp  [Version 1.1.0]
3D  xulCheydinhalFalls.esp  [Version 1.0.1]
3E  xulAspenWood.esp  [Version 1.0.2]
3F  xulSkingradOutskirts.esp  [Version 1.0.1]
40  xulSnowdale.esp  [Version 1.0]
41  Natural_Vegetation_by_Max_Tael.esp
42  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
43  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
44  Speedy Disrobe OBSE.esp  [Version 1.3]
45  Quest Award Leveller.esp  [Version 2.0.1]
46  Quest Award Leveller - Vile Lair.esp  [Version 2.1.0]
++  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]
47  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]
48  SM Combat Hide.esp  [Version 1.2]
49  DocBlock.esp
4A  Sneaking Detection Recalibrated.esp
4B  bgMagicEV.esp  [Version 1.7EV]
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
++  bgMagicItemSigil.esp  [Version 1.68EV]
++  bgMagicEVStartspells.esp  [Version 1.68EV]
4C  bgMagicBonus.esp  [Version 1.7EV]
++  bgMagicEVAddEnVar.esp  [Version 1.68EV]
4D  bgMagicEVPaperChase.esp  [Version 1.68EV]
4E  bgMagicAlchemy.esp  [Version 1.57]
4F  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]
50  bgMagicEVShader.esp  [Version 1.7EV]
++  bgMagicShaderLifeDetect.esp  [Version 1.68]
51  bgMagicLightningbolt.esp
52  SupremeMagicka.esp  [Version 0.90b]
53  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_DLCSpellTome.esp  [Version 0.90]
++  SM_OOO.esp  [Version 0.90]
54  SM_EnchantStaff.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
55  Bashed Patch, 0.esp

 

 

So yeah, any help that could be offered would be appreciated.

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Using both LAME and SM you are going to have a trade off. Both mods modify the same thing which means that the mod that is later in the load order is going to take precedent over the other. If LAME is last, it will show up in game for everything it modifies. What it doesn't modify that SM does will still show from SM, but not the rest. The converse is also true.
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If you have plugin modifying experience you could possibly manually merge LAME and SM. I'd personally suggest doing this in TES4Edit. It's a much more intuitive interface than the CS and would be a lot quicker, but this would still take quite a while to get just right.
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