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Question about Oblivion


floggingmolly22

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Alright... I'm not an avid PC or console gamer, but I LOVE Oblivion, and though I feel like an idiot for asking this... Does anyone know if they have a Elder Scrolls 5 in the works?

Probably not the right section to ask...

 

Anyway, no. They're working on Fallout 3 last I checked, so it'll probably be a few years before 5 is getting worked on.

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You can rest assured they will make it though- it's too popular a series for them to stop, think of all the money they'd miss out on :ohmy:

 

In fact, I did read somewhere that they'd confirmed it, but that they were considering making it an MMO... if they do that, I might just kill myself... well... kill them :P

 

Hope not, every single game that's released nowadays is an MMORPG.

 

And I do hope they're gonna make a realistic loot system... so you won't encounter normal bandits wearing Daedric armor....

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You can rest assured they will make it though- it's too popular a series for them to stop, think of all the money they'd miss out on :ohmy:

 

In fact, I did read somewhere that they'd confirmed it, but that they were considering making it an MMO... if they do that, I might just kill myself... well... kill them :P

 

Hope not, every single game that's released nowadays is an MMORPG.

 

And I do hope they're gonna make a realistic loot system... so you won't encounter normal bandits wearing Daedric armor....

The reason why most games are MMO's is because MMO's tend to make more money. Think about it, they can release the game sooner as a beta and get free play testing/advertising, then they can release a moderately working product for sales and monthly fees which they can then fix over the course of 2-3 years while they add more content to keep people happy. Then they can throw in an item shop for people who just want to buy the best gear right away and earn even more money. Meanwhile they don't have to deal with competition for content from modders since there wouldn't be any. While yes, this would tend to piss off most the modding community, all those Xbox live people (who ended up being the major market) would be thrilled that they can play with others. So if they do, it's obvious that they just care about money, and couldn't give a poo about the player base that has kept their franchise alive so long. Afterall, even if it is a MMO, people will still end up buying the software just to try it.

 

TES as a MMO would actually be interesting since the usual balance factors for MMOs (classes, skills, equipment restrictions) are almost non-existant in TES. Your class is determined by major and minor skills, a mage can wear heavy armor without penalties, a thief can learn magic to become even more deadly. This sort of thing, if put into a MMO would disrupt normal party roles, since everyone could be just as good at anything as everyone else provided they spent enough time. If they force a specific class role, and limit people's abilities according to that role, it just wouldn't be TES.

 

It would also be a much larger scope than Bethsoft could probably handle. Not since Daggerfall has every region been represented. If they did the MMO with all the races, they would kinda have to have all those regions as both a starting point for the race, and to provide enough area for thousands of people to run around in. However since they've done two larger sections of those regions in detail, people would expect the same sort of detail to exist within the MMO. If it took them 4 years to do one continent as half-assed as they did, I don't even want to think about how long it would take them to do all of them, or how well. Naturally, this includes questing, dungeons, and other stuff, but really without that open ended gameplay and ability for people to explore, join factions, it wouldn't be TES.

 

So really, making it into a MMO would probably be a huge mistake on the part of Bethsoft. It might be better to just allow multi-play where 2-8 people could be in a game together, but more than that and you'd run into production problems and end up making something that isn't TES. Even with some multiplayer, they would still have to rework alot of their coding and questing standards since the game is very muchly based in relation to one specific player. Having more than one player, would simply screw up the system, or necessitate additional scripting to differentiae between them, too much.

 

The looting tables are really the least of concerns.

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