Jump to content

Help with making a basic quest


brownbear258

Recommended Posts

think u mistoke the 2 quests there in the other post render onto ceasar and for the republic do not link to a note as far as i know there progress scripted i think as ceasar starts afther geting the chip back and republic on a nother triger been a while since i got that message .rep with ncr almost all ways way to high to qualify for reset infamy.

 

think some mods folks made with quests are linked to notes i do think that the bountys in the 2 mods look like note linked .other wise the area trigger on the original geck forums where perfect for tquest trigger just need good fine tuning if u place them in the world map

Link to comment
Share on other sites

You could have a script that triggers OnAdd if they're picking up the note on the ground (have the script selected from the note's info screen... then you need to create a quest that and have it tell you to go to Mick and set the Quest Target Data to Mick (select him from the screen).

 

In your quest script you'll need SetObjectiveDisplayed NOTEQUESTTITLE 10 1 and your display text for index 10 will be "Go see Mick from Mick & Ralph's" etc

 

 

Edit: Read through these two pages: http://geck.bethsoft.com/index.php/Quest_and_Dialogue_Tutorial and http://geck.bethsoft.com/index.php/Begin to help you figure out how to get all this done.

Edited by LordGawaine
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...