Skyviper086 Posted May 26, 2016 Share Posted May 26, 2016 (edited) So I've escorted some scribe on a "research patrol". Basically I had to mow down a bunch of hostiles AND protect the foolish scribe from a Deathclaw he decided to start a fight with. All that for 90 caps. Um no. I think 900 to a 1000 would've been okay. Not enough but okay. I remember playing Mass Effect 2 and at the end of a various missions you'd receive funding. Maybe 1000 credits or 50000 credits depending on the task you did. I'd like to see something like for Fallout 4 and the various missions. Maybe not amounts that high but at least a decent amount so can at least get an adequate supply of ammunition.. Edited May 26, 2016 by Skyviper086 Link to comment Share on other sites More sharing options...
cranston777 Posted May 26, 2016 Share Posted May 26, 2016 (edited) Everyone wants mods for their own reasons, including myself. That being said I did want to point out that most of the radiant quests are set up not to "reward" you with caps but to restock locations with enemies. The spawn timer for locations is pretty long, but if you do a radiant quest that takes you to a location it gets filled up with enemies and potential loot. So the caps are just a side note the real gains are the loot and exp, face some legendries along the way and get drops worth hundreds of caps. Edit: Noticed your number of posts and realized that you probably don't need any help with game play lol. Edited May 26, 2016 by cranston777 Link to comment Share on other sites More sharing options...
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