Kry11ic Posted October 4, 2011 Share Posted October 4, 2011 My friend and I had a idea for a mod, and I came up with an idea for the mod, but it requires a new type of skill that isn't on the default list. I was wondering if it's possible to mod a new skill into your skill set trough the GECK? If so, can someone please explain how? Or if not, also please let me know, thank you! :) Link to comment Share on other sites More sharing options...
micalov Posted October 4, 2011 Share Posted October 4, 2011 Do not quote me on this, but I do not believe it is possible given how Obsidian added Survival skill to New Vegas that FO3 did not have. They had to remove Big guns skill, which is why you get some oddities like flamer using energy skill etc instead of Big Guns. Link to comment Share on other sites More sharing options...
Kry11ic Posted October 4, 2011 Author Share Posted October 4, 2011 (edited) Do not quote me on this, but I do not believe it is possible given how Obsidian added Survival skill to New Vegas that FO3 did not have. They had to remove Big guns skill, which is why you get some oddities like flamer using energy skill etc instead of Big Guns. So you're saying that (MAYBE) there can only be a certain amount of skills in the list? If so, is it possible that I could replace a skill instead of adding in a new one? And just change the effects? Edited October 4, 2011 by Kry11ic Link to comment Share on other sites More sharing options...
micalov Posted October 4, 2011 Share Posted October 4, 2011 It does seem like they are hardcoded. You could replace a skill (I was actually thinking about doing this myself with hand guns/rifles) but there would be a huge of conflicts and inconsistencies, you have got to take into account skillbooks, armor bonuses, perks, attributes effecting skills etc etc depending on the skill replaced. Link to comment Share on other sites More sharing options...
Kry11ic Posted October 4, 2011 Author Share Posted October 4, 2011 It does seem like they are hardcoded. You could replace a skill (I was actually thinking about doing this myself with hand guns/rifles) but there would be a huge of conflicts and inconsistencies, you have got to take into account skillbooks, armor bonuses, perks, attributes effecting skills etc etc depending on the skill replaced. hm, yea that does make sense.... I was thinking Survival, because Survival doesn't really come across that much, except for perks, and I could change the perks, books, magazines, and the few dialogues that have to do with Survival to work with my new skill that I could replace... could that work? Link to comment Share on other sites More sharing options...
n0t0ryczny Posted October 8, 2011 Share Posted October 8, 2011 It may work for you, but it would create immense confilcts with every mod and DLC that refers to the part you changed... Changing the skillset would work only if you plan to make a total conversion. Link to comment Share on other sites More sharing options...
lightguidste Posted October 8, 2011 Share Posted October 8, 2011 might be a way around it by creating a perk as a quest reward that gives a 1 time bonus to skills but other wise dont know if u can add skills. Link to comment Share on other sites More sharing options...
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