Quetzlsacatanango Posted October 18, 2011 Share Posted October 18, 2011 If they clip I will just move them.There are all kinds of robot bits depending on what you want exactly. The point lookout brain lab stuff in included in NV and there is some good tech looking stuff in there. Link to comment Share on other sites More sharing options...
devinpatterson Posted October 24, 2011 Author Share Posted October 24, 2011 The point lookout brain lab stuff in included in NV and there is some good tech looking stuff in there. Cool I will check that out. Started work on the Wendigo. I went off of the intelligent deathclaw in teh vault wiki named Goris which suvived the vault 13 massacre. I also went with the dark grey for greater contrast with the bones. I'm going to add feathers, stone (semi-precious like turquoise) jewelery, white tatoo (scarification) or war paint and all the other honest hearts trappings later. I put a human hand necklace/choker on and som skulls on the spikes, but I need ideas form more bones/body parts, as I'm really trying to stress the canibalistic aspect of the wendigo(s). This one uses Quetzlsacatanango's evolved deathclaw, I'm not sure if the rest of the tribe will use the SM skeleton as well or the deathclaw rigged to human skeleton. http://img818.imageshack.us/img818/7295/wendigo.jpg Link to comment Share on other sites More sharing options...
devinpatterson Posted October 26, 2011 Author Share Posted October 26, 2011 I have included some Intelligent Deathclaws in Skunkwater Gulch and built up some lore around them. dp and I are trying to keep it consistent between mods, so here is what I have written down about my intelligent deathclaws, hereafter I will refer to them solely as "Gorz''un": Intelligent Deathclaws (Gorz''un)===============================They are heavily modeled after the Kzinti from Larry Niven''s Known Space series.They do not like to be called deathclaws. Deathclaws are animals. The intelligent onescall themselves "Gorz''un" which is intended to be a corrupted derivative of "Goris", thefather of their species. They have a tribal society which is heavy on castes. The leader of all Gorz''un is called The Patriarch, and he is something like an egyptian pharaoh: a living god to all Gorz''un, and Goris''s (or Gorz as they call him) living incarnation. They have many gods, one of which looks like a human and is called "Shozon" (intended to represent The Chosen One from Fallout 2). In the Gorz''un''s northern territories, they have had many conflicts with humans, and have always lost major encounters, much to their dismay. This has led to the creation of anunderground cult within their society who believe that their creator god is Shozon, whocreated man in his own image. These Gorz''un worship Shozon and wear human skins to battlein order to fool Shozon into favoring them. This is of course heresy to The Patriarch, who wants the heresy put down. Here is the Skunkwater Gulch lore thread in case it is updated Sounds pretty solid lore-wise too, which is cool. Big fan of the Kazenti. Although not applicable to the wendigo(s) due to their degenerative nature it could tie in to a idea I was pondering for an additional quest in end of ages. I was thinking that vault 13 isn't too far from the area the mod is set in (100 miles from new vegas, as little as 50 mils from the 95). The player would also get to journey through death valley. I thought it would be interesting to consider the vault 13 deathclaws a competing tribe to the locals in that area and possibly recruit-able against Caesar. Like all the other tribes the player must recruit they would have special quests/requirements, in addition to brokering a peace with their neighbors in the name of an alliance. Since they would be one of (if not the) strongest tribe I thought their quests would by far be the most difficult (perhaps a task at Mariposa?). Plus I just think it would be awesome to have intelligent deathclaws fighting by the players side, say a companion/representive. Smoothing over deathclaw relations with their human, tribal neighbors. Fixing vault 13 failing machinery. I remember something in the vault wiki about Mariposa having a retina scanner, and vault 13 only working well with human voice recognition. It seems like some really easy tie-ins that the deathclaws couldn't do and would need a human ally. On another topic in re: to the burning land's people. I thought it would be cool if they covered themselves in soot/oil. I'll try to come up with a sample in blender along with a fire gecko helm, when I get home from work this evening. Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted October 26, 2011 Share Posted October 26, 2011 tar, perhaps? Anyway, there's one thing RE oil in fallout that's bugged me: petroleum crucial for a lot of chemical applications. Aspirin and plastic/polymers come to mind as just two examples...so a loss of oil isn't just a fuel problem- actually, fuel would probably be a secondary concern. IMO it would be a lot easier (if somewhat impractical) to use/develop alternative technology (liquified coal, natural gas, electrified railways/mass transit etc.) than it would be to replace oil/petroleum based chemistry. Link to comment Share on other sites More sharing options...
devinpatterson Posted October 27, 2011 Author Share Posted October 27, 2011 tar, perhaps? yep, tar would work good. But later after having wrote that I think a better idea is soot. That way they can light their fire gecko armor on fire (via oil or pitch/tar) and be (what looks like) flaming burned corpses. That should be visually interesting (flame effect) and scare the hell out of any rational tribes. Anyway, there's one thing RE oil in fallout that's bugged me: petroleum crucial for a lot of chemical applications. Aspirin and plastic/polymers come to mind as just two examples...so a loss of oil isn't just a fuel problem- actually, fuel would probably be a secondary concern. IMO it would be a lot easier (if somewhat impractical) to use/develop alternative technology (liquified coal, natural gas, electrified railways/mass transit etc.) than it would be to replace oil/petroleum based chemistry. For sure. But in essence I don't think it matters too much since no one is producing anything on a mass scale (at least in North America) whether it's fossil fuel, polymers or any other petrochemical. But I get your point Link to comment Share on other sites More sharing options...
devinpatterson Posted October 27, 2011 Author Share Posted October 27, 2011 Another nation could use help with a degenerate tribe that resemble pale trogs. Living in the remains of large scale commercial mines they would be something like the movie "the descent" (although not blind). Coming out to hunt at night and raiding the nation's people. The player can kill them the old fashioned way, use explosives found in the mine to collapse tunnels or possibly other means of disposal. And of course when they are dealt with the nation you'v aided will join the war party. I thought it might also be interesting to explore what would happen if a group of children were able to escape from a legion slave transport and start a little lamplight in the NV wasteland. Perhaps their captors being overwhelmed by predators or some other threat and the children fled to whatever sanctuary they could find. Another tribe or two can be the legions "dogs". Tasked with destroying the war party, they may be a source of constant aggression/battle. Link to comment Share on other sites More sharing options...
devinpatterson Posted October 29, 2011 Author Share Posted October 29, 2011 I havn't looked at it yet, but speedy's resources has an oil rig. Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted October 30, 2011 Share Posted October 30, 2011 Can't believe I forgot about that... Link to comment Share on other sites More sharing options...
greenknightfury Posted November 25, 2011 Share Posted November 25, 2011 (edited) Rideable creatures would be great for the locals, possibly the legion. Though they do seem more the ninja infiltration type to me...Anyway, perhaps an underground seismic surveillance system? IE tracking the movements of living things of a certain size, so the tunneling flame brigade (hell-somethings, Hades? underground, unquenchable flames, screams demons) and/or raiding parties (surface or subterranean) know where to go to meet/avoid the enemy. That could be something the player would have to face- imagine going into those hell-tunnels (incognito or otherwise) to find and disable the sensors... As an idea for the Legion fire-troops name... Prometheans or Vulcunicians both fireconnected and from Roman mythology. Edited November 25, 2011 by greenknightfury Link to comment Share on other sites More sharing options...
greenknightfury Posted November 25, 2011 Share Posted November 25, 2011 Another nation could use help with a degenerate tribe that resemble pale trogs. Living in the remains of large scale commercial mines they would be something like the movie "the descent" (although not blind). Coming out to hunt at night and raiding the nation's people. The player can kill them the old fashioned way, use explosives found in the mine to collapse tunnels or possibly other means of disposal. And of course when they are dealt with the nation you'v aided will join the war party. I thought it might also be interesting to explore what would happen if a group of children were able to escape from a legion slave transport and start a little lamplight in the NV wasteland. Perhaps their captors being overwhelmed by predators or some other threat and the children fled to whatever sanctuary they could find. Another tribe or two can be the legions "dogs". Tasked with destroying the war party, they may be a source of constant aggression/battle. Nice thinking with this trog-like beasts...makes me think "Morlocks". Definitely cool. The escaped kids are very Little Lamplight but with a "Beyond Thunderdome" kinda effect as well...I'm picturing tribal children like those kids. Link to comment Share on other sites More sharing options...
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