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Texturing(?) Question


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Question Mark in the title is there because I'm not really sure if it is or not, but I know that the effects ultimately affect how the texture acts.

 

Basically, I ported a weapon over from a Source model to OBJ, and then to NIF using 3DSMax09 with the second method (dealing with NiTriShapes) mentioned here: http://geck.bethsoft...ram_to_the_GECK

 

The model appears just fine in game, and I successfully applied the textures, but there is no change in how the light reflects off the weapon - I'm not sure what the technical term is or what governs this since I'm new to modding, but I mean normally if you were standing under the sun and turned, the light would play across the metal of the weapon - in mine, there is no change in the light levels whatsoever. The texture appears the same colour and doesn't reflect light at all. Is this a problem with the textures, or the meshes that I used? How would I go about fixing this?

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Effect texture wasn't applied. Open GECK and check for example 1st person texture set for 10mm pistol - it consists of a main texture, normal map, _m texture for scratches (or maybe lightmap) and a shiny bright effect texture. I believe that the lack of the last one in your texture set causes this.
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Effect texture wasn't applied. Open GECK and check for example 1st person texture set for 10mm pistol - it consists of a main texture, normal map, _m texture for scratches (or maybe lightmap) and a shiny bright effect texture. I believe that the lack of the last one in your texture set causes this.

 

OK, I will do this - however, the mesh in nifskope definitely has diffuse, normal and shinybright effect texture set. Would this still then be the case?

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It may work differently for 1st/3rd person models and for world models. And if you attributed textures in nifskope just make sure that they are extracted from .bsa and placed accordingly.

 

Other than that I do not know what could be the cause. I'm no modeller/texturer.

Edited by n0t0ryczny
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