Geeves83 Posted October 7, 2011 Share Posted October 7, 2011 Just wondering if anyone has any luck trying to get npc's to use ammo effects? I've pretty heavily modified most ammo in my game to have anywhere from 6 to 12 points of DT reduction (20 with small energy cells and microfusion cells!), but the enemies don't seem to take it into effect; I can just stand there in an armor with a rating of 16-20 in the middle of a bunch of laser rifle/pistol using npcs and take next to no damage (and the red shield indicator pops up, meaning my armor is blocking their attack). Anyone know how to fix this? Link to comment Share on other sites More sharing options...
Cyberlazy Posted October 7, 2011 Share Posted October 7, 2011 Are you sure your mod is enabled? Im pertty sure NPC's take ammo effects into account. Infact I just tested, gave NPC AP ammo, he did considerable damage with combat armor on me, No shield icon appeared. Gave him HP ammo..2 damage per shot (Using 556 varmint rifle I believe), shield iconRegular ammo.. Very little damage per shot. shield icon. Scared me half to death there as my mod kinda relies on NPC's using ammo effects! Link to comment Share on other sites More sharing options...
Geeves83 Posted October 7, 2011 Author Share Posted October 7, 2011 No, I'm pretty sure the mod itself is working...I've done a fair bit of tests, and the ammo effects are definitely working for the player. I wonder if it has to do with not having a specialty ammo loaded in. Most of my changes were done to standard ammo... not specifically AP or HP rounds.... maybe npcs for some reason don't take standard ammo into effect. Do you know if NPC's actually use up specialty ammo? I know they don't with standard ammo, but as long as they have 1 round in their inventory, they effectively have infinite ammo. I'm wondering if certain ammos are flagged for NPC's to use up, and thus they actually use the attached ammo effect, whereas with standard ammo, since they are not technically 'using' it (it's just checked to see if it's in their inventory i would guess), they don't get the benefits of the effect. What do you think? This is just a guess....I'll post back if I find out anything. Link to comment Share on other sites More sharing options...
Geeves83 Posted October 7, 2011 Author Share Posted October 7, 2011 Hmmm....I can't find anything in the GECK that would indicate or explain this behaviour Link to comment Share on other sites More sharing options...
Min1ons Posted October 7, 2011 Share Posted October 7, 2011 No, most NPC's will not use scripted weapons or ammo, but like Cyberlazy said they CAN use things like armor piercing ammo.There really isnt a reason they shouldent be using it. Link to comment Share on other sites More sharing options...
Geeves83 Posted October 7, 2011 Author Share Posted October 7, 2011 I know.... I can't figure it out. Just tested again. My DT is 32... I'm surrounded by a few enemies using laser rifles, doing damage between 25-29, plus the - 20 DT effect I have on the micro fusion cell ammo that definitely works AGAINST them (one had really strong armor... cut him down in a couple of hits.). Link to comment Share on other sites More sharing options...
rickerhk Posted October 8, 2011 Share Posted October 8, 2011 Have you loaded up your mods in FNVedit and checked the ammo to make sure the effects are there, valid, or unchanged?For example, if you have an older version of Calibur.esm, the ammo effect on AmmoMicrofusioncell is VLCSafetyTrigger01 [ACTI:0017B79A] instead of AmmoEffectEnergyDTBypass "DT Bypass" [AMEF:0017BA40] after a game update to 1.4 Link to comment Share on other sites More sharing options...
Geeves83 Posted October 8, 2011 Author Share Posted October 8, 2011 Yeah, my mods are definitely taking effect afterwards. It shows up in the pipboy, and i can pretty easily see it using it in the gameworld against armored npcs, since it's such a strong effect. I've been poking around in both the GECK and FNVEdit on-and-off all day looking for something that might somehow overwrite in some way, but I can't find anything. Link to comment Share on other sites More sharing options...
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