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The Fourth Craft...


TroloWiseEared

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The fourth craft archetype.

Mysticism.

Magick in The Elder Scrolls doesnt feel like Arcane magic at all.

I realise they have mades strives to improve it, recenty even with duel wield and the loss of Spell creation.

In reality its just assigning it to a hand and pressing a button. :( (after buying it from a merchant too...0.o?)

There is no mystery, no lure, no discovery to it.

But with mysticism,, its about conjuring the knowledge from the six magic schools, and mixing and experimenting. creating formulas to succes. and documenting failures.

discovering new applications to your piece of work. or making additions to it.

Placing much hard work, knowledge, and power into a creation that is entirely your own, and unscripted.

The creation of the Gatekeeper was an amazing example of this.

Osseous Marrow, Dermis Membrane, Essence of Breath and Blood Liqueur coming together through sorcery to bring to life a powerful serving guardian.

It was mystcical, strange, and Powerful.

But effort was needed to aquire the components. and knowledge was needed to assemble them.

Searching for books, information, masters, anything with knowledge hidden in it to advance your ideas.

Ungoverned by any skill, it is only dictated by what you know, and what you dont know. and how far your willing to persevere and how limited your imagination is.

 

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ALTERATION + CONJURATION

=BRING STATUES TO LIFE, THEN CONTROL THEM.

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It's not realling 'Mixing spells' to be presice.

It's more of a procces of effect.

It's about having knowlege in different schools to increase your power.

Rather than having each skill work seperately, you can combine to create more advanced and tactical gameplay.

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In its most basic form, it works like this.

You cast restoration on a felled companion to extract his lifesource into a soul gem.

You cast conjuration to move the soul into a statue.

You cast Alteration on a statue to allow it to move.

You cast Illusion to bring it under your control.

Through mastery of multiple schools, you give yourself more potential.

Mastery in only a few schools, and you are limited.

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Then you have Dark Magic, which is a little bit more advanced...

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Yep, that sounds nice for people who don't have ADD, but we all no that a lot of people have ADD, even more people are impatient, and some people actually work, heavens forbid. But still having to use spell components and strange mystical incantations would be nice as long as NPC's had to use them also.
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