Alcrin Posted October 7, 2011 Share Posted October 7, 2011 Rule #1 of game design: Always design mechanics. What mechanic does this add to the game? Breaking up combat so you can do a retarded quick-time event in a little cutscene. Link to comment Share on other sites More sharing options...
natelovesyou Posted October 8, 2011 Share Posted October 8, 2011 Some of you guys are being a bit harsh, don't you think? Considering that this is a good idea coming from a fellow player. It could be implemented with some tweaks, albeit perhaps not as a quick-time event to feel seamless. Link to comment Share on other sites More sharing options...
chikawowwow Posted October 8, 2011 Share Posted October 8, 2011 Some of you guys are being a bit harsh, don't you think? Considering that this is a good idea coming from a fellow player. It could be implemented with some tweaks, albeit perhaps not as a quick-time event to feel seamless. I wasn't intending to be harsh, sorry OP, I was just trying to explain why I don't think it would fit with a TES game.It was a good idea as well as fire spells winning against ice etc, but it would be very arduous to implement it and play the game like that. Pausing fights can be done well (VATS in Fallout) but that is player controlled whereas this would have to be thrust upon the player as it requires a counter attack from your enemy. Maybe that would be the best way to implement it, a player controled counter button which then brings you into and interactive deadlock with several avenues of attack/retreat from there? Opposed to being pulled into it by your attacker. Link to comment Share on other sites More sharing options...
TroloWiseEared Posted October 8, 2011 Author Share Posted October 8, 2011 i wonder if we can be attacked during finisher animations?and i undestand, it would make a terrible addition to bring in quicktime events.so, the magick idea=good?the melee idea bad.what about the h2h nonlethal k.o.s? Link to comment Share on other sites More sharing options...
chikawowwow Posted October 8, 2011 Share Posted October 8, 2011 i wonder if we can be attacked during finisher animations?and i undestand, it would make a terrible addition to bring in quicktime events.so, the magick idea=good?the melee idea bad.what about the h2h nonlethal k.o.s? The whole thing you suggested could work but it probably wouldn't be enjoyable or fit with the game if it essentially pauses the world. It would be good to see non-lethal combat options, that would add a lot for roleplayers who either want to capture bandits or 'spare' them for honor. What I would really like to see with regards to magic is for spells to react against each other as you suggested. Not only for an advantage over other spells but say you fire a frost bolt-opponent does to- they collide and explode or something. Link to comment Share on other sites More sharing options...
Jagex Posted October 8, 2011 Share Posted October 8, 2011 i wonder if we can be attacked during finisher animations?and i undestand, it would make a terrible addition to bring in quicktime events.so, the magick idea=good?the melee idea bad.what about the h2h nonlethal k.o.s? The whole thing you suggested could work but it probably wouldn't be enjoyable or fit with the game if it essentially pauses the world. It would be good to see non-lethal combat options, that would add a lot for roleplayers who either want to capture bandits or 'spare' them for honor. What I would really like to see with regards to magic is for spells to react against each other as you suggested. Not only for an advantage over other spells but say you fire a frost bolt-opponent does to- they collide and explode or something.Maybe, if you knock someone down and then do a power attack while they're down that'll knock them out. It could use the effect that happened in Oblivion, where essential characters couldn't die.You might have to make the period of knockout longer though; maybe 3 real-life minutes. Or maybe the knock-out time could be determined by how high your Hand-to-Hand skill is? Link to comment Share on other sites More sharing options...
TroloWiseEared Posted October 8, 2011 Author Share Posted October 8, 2011 -Attacks with the hilt-Maces-H2H-Illusion-RestorationSHOULD ALL have some form of non-lethal application.The trick is....figuring out how we should toggle it.... Link to comment Share on other sites More sharing options...
chikawowwow Posted October 8, 2011 Share Posted October 8, 2011 -Attacks with the hilt-Maces-H2H-Illusion-RestorationSHOULD ALL have some form of non-lethal application.The trick is....figuring out how we should toggle it.... The simplest way to do it would be that less-lethal strikes deal a knockout once the opponents health is below a certain point. Much like the old Pokemon games with catching them. That will probably be the way the kill moves are implemented with Skyrim. Link to comment Share on other sites More sharing options...
Odai Posted October 8, 2011 Share Posted October 8, 2011 In terms of the deadlocks. Rather than build-ups I think it ought to be negation. Fireball + Fireball= explosion in the middle Flamethrower + Flamethrower = wall of flame in between Runes are unaffected Arrow vs fireball = explosion in the middle Shield vs flamethrower (with proper perk)= wall of flame on your shield Sword vs sword- they glance off eachother... whichever does more damage does the difference to their opponent. Sword (well timed) vs arrow = difference in damage or negation. Sword vs shield = difference between protection and damage or negation of the attack Shield bash vs shield bash= difference or negation. Link to comment Share on other sites More sharing options...
Lowk Posted October 8, 2011 Share Posted October 8, 2011 i wonder if we can be attacked during finisher animations?It was recently mentioned that finishing animations only occur against the last remaining member of the attacking party; so, probably not. Link to comment Share on other sites More sharing options...
Recommended Posts