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Stuck on Guns


ZeroCore

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Pardon me for being noobish. XD

 

 

I'm stuck with something regarding hand guns in fallout, specifically Fallout New Vegas.

 

 

 

I'm trying to make a break-action (top break) revolver handgun. The actual cylinder of the revolver doesn't need to rotate, as there's a guard on the back of the cylinder that prevents the player from seeing the bullets in the cylinder in the first place. The hammer doesn't need to move either since I'm not that concerned about the detail of the hammer.

 

What I am stuck on is the break-action reload.

 

I know for a fact that, in Fallout New Vegas, there ARE break-action shotguns that work quite well. I'm wondering how I can rig this gun so that the correct animation will play.

 

Also, I've never really been able to successfully rig up a gun for use in Fallout before, so if I could have a walkthrough on how to make a gun for Fallout in blender, it'd be much appreciated (I can't find a tutorial that goes over gun making for Fallout; I just can't find one).

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