Jump to content

not what you think


dwarf99

Recommended Posts

Posted
O course... on a separate note, if you put a limited duration on the remove all items effect will they go back into the inventory of the user at the end of the duration?
Posted

No, but if you instead use RemoveAllItems SpellStorageChest (Has to be a persistant reference) and, under ScriptEffectFinish, SpellStorageChest.RemoveAllItems SpellVictim* it would work. Though you would only be able to cast it one at a time.

 

*Setting SpellVictim would be done by, after scn but before the first begin block, typing "Ref SpellVictim". Then, under ScriptEffectStart, typing "Set SpellVictim to GetSelf".

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...