LoginToDownload Posted November 6, 2007 Share Posted November 6, 2007 Enjoy. :) Link to comment Share on other sites More sharing options...
dwarf99 Posted November 6, 2007 Author Share Posted November 6, 2007 O course... on a separate note, if you put a limited duration on the remove all items effect will they go back into the inventory of the user at the end of the duration? Link to comment Share on other sites More sharing options...
LoginToDownload Posted November 7, 2007 Share Posted November 7, 2007 No, but if you instead use RemoveAllItems SpellStorageChest (Has to be a persistant reference) and, under ScriptEffectFinish, SpellStorageChest.RemoveAllItems SpellVictim* it would work. Though you would only be able to cast it one at a time. *Setting SpellVictim would be done by, after scn but before the first begin block, typing "Ref SpellVictim". Then, under ScriptEffectStart, typing "Set SpellVictim to GetSelf". Link to comment Share on other sites More sharing options...
dwarf99 Posted November 7, 2007 Author Share Posted November 7, 2007 so what about compiling a list of all the items called "allitems" in script, then using the unequip command with "all items" Link to comment Share on other sites More sharing options...
LoginToDownload Posted November 7, 2007 Share Posted November 7, 2007 I'm not sure one can create a list that way. If you just want to force unequipping all equipment, you might look at creating a modified version of the "Stark Reality" spell. Link to comment Share on other sites More sharing options...
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