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not what you think


dwarf99

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No, but if you instead use RemoveAllItems SpellStorageChest (Has to be a persistant reference) and, under ScriptEffectFinish, SpellStorageChest.RemoveAllItems SpellVictim* it would work. Though you would only be able to cast it one at a time.

 

*Setting SpellVictim would be done by, after scn but before the first begin block, typing "Ref SpellVictim". Then, under ScriptEffectStart, typing "Set SpellVictim to GetSelf".

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