dwarf99 Posted November 6, 2007 Author Posted November 6, 2007 O course... on a separate note, if you put a limited duration on the remove all items effect will they go back into the inventory of the user at the end of the duration?
LoginToDownload Posted November 7, 2007 Posted November 7, 2007 No, but if you instead use RemoveAllItems SpellStorageChest (Has to be a persistant reference) and, under ScriptEffectFinish, SpellStorageChest.RemoveAllItems SpellVictim* it would work. Though you would only be able to cast it one at a time. *Setting SpellVictim would be done by, after scn but before the first begin block, typing "Ref SpellVictim". Then, under ScriptEffectStart, typing "Set SpellVictim to GetSelf".
dwarf99 Posted November 7, 2007 Author Posted November 7, 2007 so what about compiling a list of all the items called "allitems" in script, then using the unequip command with "all items"
LoginToDownload Posted November 7, 2007 Posted November 7, 2007 I'm not sure one can create a list that way. If you just want to force unequipping all equipment, you might look at creating a modified version of the "Stark Reality" spell.
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