bcsp Posted October 8, 2011 Share Posted October 8, 2011 Hey guys. Could someone tell me the correct import/export settings for blender please. I have python/nifscripts/blender installed and I have already imported and exported objects semi-successfully. The problem is that when I bring the object into the Geck it is not selectable. It renders ok as far as I can tell but the only way to select the object is from the cell view window or dragging a selection box around what appears to be the objects origin (Yellow cross). So obviously the only way to rotate or move the object would be by adjusting it in the properties window which is hardly very efficient. The only objects I've tried importing/exporting so far have been static objects. Even if I don't modify the object at all and simply import and then export it I get the same problem. I'm pretty new to this so I think it's most likely something simple I'm doing wrong. The FAQs are pretty outdated it seems :( Any ideas? Link to comment Share on other sites More sharing options...
bcsp Posted October 12, 2011 Author Share Posted October 12, 2011 *bump* No one ? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted October 12, 2011 Share Posted October 12, 2011 Look here for armor settings. The only difference for static (as far as I know) are to untick shadow map, tick Use BSFadeNodeRoot, and untick Export Dismember Body Parts. Link to comment Share on other sites More sharing options...
bcsp Posted October 13, 2011 Author Share Posted October 13, 2011 Look here for armor settings. The only difference for static (as far as I know) are to untick shadow map, tick Use BSFadeNodeRoot, and untick Export Dismember Body Parts.Thank you Quetzlsacatanango. You are the man :) Link to comment Share on other sites More sharing options...
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