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Function That Returns a Weapon's Ammo Type


jonpetro

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I'm working on a mod that randomly assigns new weapons to enemies. The problem is, these enemies need ammo for their new gear, and I'm not particularly keen on manually adding the different ammo types on a case-by-case basis.

 

I've tried something like:

 

set rAmmo to rWeapon.GetWeaponAmmo

rMob.additem rAmmo 20

 

..but evidently the function doesn't work the way I need it to.

 

Any ideas would be appreciated.

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