Bruzer Posted October 9, 2011 Share Posted October 9, 2011 (edited) Just to introduce myself I have been working on 3d art and smaller projects for a few years. That aside my idea is to create a end game extender, as Skyrim I have read you will still have the radiant A.I. now correct me if i'm wrong will keep some quest going even after main story with random quest placed in dungeons or caves etc, you haven't visited. That's awesome and I am glad they are doing that, though I think they quest will get repetitive, as likely a select variety. As mods may add to that variety I would like to create a main story line for each faction/guild, and main story line with a choice at the end of each of the guilds and main story (based on the endings, as we don't know them yet that's subject to change.). Would load fresh new settlements and maybe new villages, how they will show up will be determined yet, giving the game a fresh new story to play for the end of each guild and main story. As well as enhancements as we feel would be fun to add to the game (with options installing them or not). Discussing the idea for fun project may or may not go on, a lot depends on what we learn when we get the actual game of course. Edited October 9, 2011 by Bruzer Link to comment Share on other sites More sharing options...
Stormcrown Posted October 9, 2011 Share Posted October 9, 2011 I like this idea. Although you would probably end up releasing each factions questline as a mod in itself until you finish all of them, then combine them into one mod. Link to comment Share on other sites More sharing options...
Bruzer Posted October 9, 2011 Author Share Posted October 9, 2011 I like this idea. Although you would probably end up releasing each factions questline as a mod in itself until you finish all of them, then combine them into one mod. That would be a good idea actually, and probably the route I would take. Link to comment Share on other sites More sharing options...
El`derina Posted October 9, 2011 Share Posted October 9, 2011 You know,... after playing Rage- i like the idea of random event quests also....something you cant just go out and search for, it comes to you. Rage had this feltrite meteor shower thing that randomly happened- in Syrim, there can be a random war you stumble upon, pick a side and enjoy the consquences!Or any number of ideas along those lines... Link to comment Share on other sites More sharing options...
Bruzer Posted October 10, 2011 Author Share Posted October 10, 2011 You know,... after playing Rage- i like the idea of random event quests also....something you cant just go out and search for, it comes to you. Rage had this feltrite meteor shower thing that randomly happened- in Syrim, there can be a random war you stumble upon, pick a side and enjoy the consquences!Or any number of ideas along those lines... Random events can definitely be a fun thing to work with idea wise, while with good planning and design it can sound good it can be hard to make especially with us not knowing what creation engine will allow us to do on the engine. Although I agree would be a fun feature to add to the game, ability to create some random attacks, maybe bandits robbing someone on the road, people needing someone rescued, finding lost people, dragon attack on a settlement, just by adding more ideas the it can help break up the repetitiveness on a idea like this. Granted as Skyrim I head will have some quest to keep the game going, we got to see what they do, they may have already gotten it well done and we may be able to add to those quest. Link to comment Share on other sites More sharing options...
El`derina Posted October 10, 2011 Share Posted October 10, 2011 You know,... after playing Rage- i like the idea of random event quests also....something you cant just go out and search for, it comes to you. Rage had this feltrite meteor shower thing that randomly happened- in Syrim, there can be a random war you stumble upon, pick a side and enjoy the consquences!Or any number of ideas along those lines... Random events can definitely be a fun thing to work with idea wise, while with good planning and design it can sound good it can be hard to make especially with us not knowing what creation engine will allow us to do on the engine. Although I agree would be a fun feature to add to the game, ability to create some random attacks, maybe bandits robbing someone on the road, people needing someone rescued, finding lost people, dragon attack on a settlement, just by adding more ideas the it can help break up the repetitiveness on a idea like this. Granted as Skyrim I head will have some quest to keep the game going, we got to see what they do, they may have already gotten it well done and we may be able to add to those quest. from the sounds of it, they already did every idea listed thereso im sure other ideas- or variations and tweaks can be made in plenty alon these lines. Link to comment Share on other sites More sharing options...
Bruzer Posted October 10, 2011 Author Share Posted October 10, 2011 (edited) You know,... after playing Rage- i like the idea of random event quests also....something you cant just go out and search for, it comes to you. Rage had this feltrite meteor shower thing that randomly happened- in Syrim, there can be a random war you stumble upon, pick a side and enjoy the consquences!Or any number of ideas along those lines... Random events can definitely be a fun thing to work with idea wise, while with good planning and design it can sound good it can be hard to make especially with us not knowing what creation engine will allow us to do on the engine. Although I agree would be a fun feature to add to the game, ability to create some random attacks, maybe bandits robbing someone on the road, people needing someone rescued, finding lost people, dragon attack on a settlement, just by adding more ideas the it can help break up the repetitiveness on a idea like this. Granted as Skyrim I head will have some quest to keep the game going, we got to see what they do, they may have already gotten it well done and we may be able to add to those quest. from the sounds of it, they already did every idea listed thereso im sure other ideas- or variations and tweaks can be made in plenty alon these lines. Ya but see my idea isn't random quest, basically goal is to give the ending of each faction and guild a new story and quest line at the end of the skyrim quest lines, basically try to double the quest size from guilds and story quest Edited October 10, 2011 by Bruzer Link to comment Share on other sites More sharing options...
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