ancalimonungol Posted October 10, 2011 Share Posted October 10, 2011 (edited) Cheyenne won't follow Sunny Smiles after I shoot the bottles. Cheyenne starts walking very slowly while Sunny Smiles runs to the geckos where she hides and waits for me. After a while Cheyenne stops moving altogether. I was wondering whether a mod I'm using is causing this. [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] CaravanPack.esm[X] NSkies URWLified.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] rePopulated Wasteland.esm[X] Weapon Mod Expansion.esm[X] WME - DLCs.esm[X] ELECTRO-CITY - CompletedWorkorders.esm[X] ELECTRO-CITY - Highways and Byways.esm[X] Compiled Patch.esp[X] Compiled Patch - DeadMoney.esp[X] Compiled Patch - HonestHearts.esp[X] Compiled Patch - OldWorldBlues.esp[X] Compiled Patch - LonesomeRoad.esp[X] Compiled Patch - Gunrunners Arsenal.esp[X] Compiled Patch All_DLCs.esp[X] OFT_Merge_All.esp[X] DarNifiedUINV.esp[X] IntegratedFullDLC.esp[X] The Mod Configuration Menu.esp[X] Project Nevada - Cyberware.esp[X] Project Nevada - Dead Money.esp[X] Project Nevada - Honest Hearts.esp[X] Project Nevada - Old World Blues.esp[X] NewVegasBounties.esp[X] NewVegasBountiesII.esp[X] bzArmour.esp[X] bzBodySuits.esp[X] sexysleepwear.esp[X] Armor by Race w Undies.esp[X] Body by Race.esp[X] Companion Sandbox Mode.esp[X] MiscItemIconsNV.esp[X] Burning CampFire.esp[X] Project Nevada - Rebalance.esp[ ] Weight_Balance_v10.esp[X] Weapon Mod Expansion.esp[X] WME - DLCs Arenovalis.esp[X] WME - Arenovalis.esp[X] EVE FNV.esp[X] Project Nevada - EVE.esp[X] WMEVE.esp[X] NSkies URWLifiedOWB.esp[X] NSkies URWLifiedHH.esp[X] NSkies URWLifiedDM.esp[ ] F3NVProjectRealityMkIv4.2.esp[X] DYNAVISION 2 - Dynamic Lens Effect.esp[X] ELECTRO-CITY - Imaginator.esp[X] Placeable Lights NV v1.0.esp[X] New Vegas Error Corrections - DLC.esp EDIT: Fixed by pushing both Cheyenne and Sunny Smiles a bit before shooting the bottles so that they returned to their initial positions. Edited October 10, 2011 by ancalimonungol Link to comment Share on other sites More sharing options...
Mechwarrior94 Posted October 11, 2011 Share Posted October 11, 2011 did you install a mod that alters sunny smiles or Cheyenne in any way? or the surroundings where they need to walk trough? It might be a cause for that bug you have. Link to comment Share on other sites More sharing options...
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