Gannet Posted October 10, 2011 Share Posted October 10, 2011 can somebody explain what theseACTI ALCH ALOC AMEF AMMO ARMA ARMO AVIF BOOK CCRD CDCK CELL CHAL CHIP CLAS CMNY CONT CREA CSNO DOOR ENCH EXPL EYES FACT FURN HAIR HDPT IMOD KEYM MAPM MESG MGEF MISC MSET MSTT NOTE NPC_ PERK PROJ QUST RACE RCCT RCPE REGN REPU SPEL TACT TERM WATR WEAP WRLDthank Link to comment Share on other sites More sharing options...
McclaudEagle Posted October 10, 2011 Share Posted October 10, 2011 (edited) ACTI - Activator, usually something like a light switch, plant, etc.ALCH - Alchemical item such as plants.AMMO - AmmunitionBOOK - Book, usually one that's actually usable.CELL - Cells are areas in the game that make up the game world. Each interior is in its own cell.CREA - CreatureDOOR - Usable doors, often used to teleport the player into cells.ENCH - Enchantment, such as Stimpak's healing ability.EXPL - ExplosionEYES - Allows you to edit eyes.FACT - Faction, all NPCs and creatures are assigned to one.FURN - FurnitureHAIR - Allows you to edit hair.MESG - Message, such as ones you see ingame that appear in the top left.MISC - Miscellaneous item, such as random junk.NOTE - Note which can be activated to show some information.NPC - Non Player Character, these are people in the game you can't play as.PERK - This is where you can make new perks for your character.PROJ - Projectile, which is what comes out of the guns.QUST - QuestRACE - Race, such as Caucasian, African American, etc.WATR - WaterWEAP - Weapon EDIT... HDPT - Headpart, eyes, hair, beards, etc.MAPM - (Not entirely sure) Mapmarker, these are what tell you where a town is on the map.RCPE - (Note entirely sure) Recipe, allows you to mix ingredients together to form a new item.REGN - Region, encompasses a larger amount of cells.REPU - Reputation, this only affects factions such as the NCR. This is how you get the "Villified" rank. I don't know the rest of them. Edited October 10, 2011 by McclaudEagle Link to comment Share on other sites More sharing options...
Pronam Posted October 10, 2011 Share Posted October 10, 2011 (edited) few more + already mentioned:ACHR= Character ReferenceACRE= Creature ReferenceACTI = ActivatorADDN = Addon NodeALCH = Ingestible (Alchemy)ALOC = Media Location ControllerAMEF = Ammo EffectAMMO = AmmunitionANIO = Animated ObjectARMA = Armor AddonARMO = ArmorASPC = Acoustic SpaceAVIF = Actor ValueBOOK = BookBPTD = Body Part DataCAMS = Camera ShotCCRD = Caravan CardCDCK = Caravan DeckCELL = Cell/AreaCHAL = ChallengeCHIP = ChipCLAS = ClassesCLMT = ClimateCMNY = Caravan MoneyCONT = ContainerCREA = CreatureCSNO = CasinoCSTY = Combat StyleDEBR = DebrisDOOR = Door/Teleports or removes barrierECZN = Encounter ZoneEFSH = Effect ShaderENCH = EnchantmentEXPL = ExplosionEYES = EyesFACT = FactionFURN = FurnitureFLST = Form ListGLOB = GlobalGRAS = GrassGMST = Game SettingHAIR = HairHDPT = Head PartIDLM = Idle MarkerIAMD = Imagespace ModifierIMGS = ImagespaceIMOD = Item ModIPCT = Impact DataIPDS = Impact Data SetKEYM = KeyLGTM = ImageSpace (Template)LIGH = LightLSCR = Loading ScreenLTEx = Land TextureLVLC = Leveled CreatureLVLI = Leveled ItemLVLN = Leveled CharacterMAPM = Mapmarker I guess yepMESG = MessageMGEF = Base EffectMICN = Menu IconMISC = Misc itemMSET = Media SetMSTT = Music TypeMUSC = MusicNAVI = Navigation NAVM = NavMeshNOTE = NotesNPC_ = NPC/Non Playable CharactersPack = PackagePERK = PerkPROJ = ProjectilePGRE = ?? Fiendmineref is used in the .esmPWAT = Placeable WaterQUST = QuestRACE = RaceRADS = Radiation LevelRCCT = Recipe (Collection?)RCPE = RecipeREFR = ReferenceREGN = RegionREPU = ReputationRGDL = RagdollSCOL = Static CollectionSLPD = Sleep DurationSCPT = ScriptSOUN = SoundSPEL = Actor Effect (Spell)STAT = StaticTACT = Talking ActivatorTERM = TerminalTREE = TreeTES4 = Remnant of TES4:Oblivion, just a header.TXST = Texture SetVTYP = VoiceTypeWATR = Water TypeWEAP = WeaponWRLD = WorldWTHR = Weather Edited October 10, 2011 by Pronam Link to comment Share on other sites More sharing options...
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