Lowk Posted October 12, 2011 Share Posted October 12, 2011 That's why the variable leveling system is such a cool idea. You aren't forced to min/max just to kill stuff at high level: or if they dumb down the game min/max to make yourself a complete god. Now the ideal system is going to be to focus on one or two damage types, and then spread the love across all the other skills you plan to use: and you won't over-inflate yourself while doing it. Brilliant solution to the leveling problems of Morrowind and Oblivion.Absolutely. The new leveling system should -should- fix that problem. I can see it needing extensive tweaking (horay for the Nexus) because (just like Fallout:New Vegas) you could still feel like you're leveling too quickly. I actually prefer a slower leveling. It makes each level feel more awesome. It also means that we'll have to find new ways to min/ max, but I think they saw us coming with the ability to save perk points. Honestly though, I would have preferred a hybrid between Oblivion and Fallout with a twist for a leveling system. I would have liked experience for killing mobs, completing quests, and speech challenges, but when it comes time to level you can only put skill points into skills that you have actually used. Also, the amount of skill points that you can apply into raising valid skills is limited by the amount you used that skill since the last level-up. For example; you level by grinding through a tough dungeon for a quest. After you turn in the quest, you ding and you can apply (or spend) your skill points. Let's say that you sword and boarded your way through the dungeon and that took up most of your time spent an this level. You would be able to put the max amounts of points into one-handed weapons, block, and heavy armor. What if you also used your speech skill a few times to get a sweeter reward or to improve your standing with the locals? Well, because you used a skill a few times you can put a few (very few, maybe one or two) points into your speech skill. If you didn't make any potions then you couldn't put any points into Alchemy. If you didn't roll around and show people the business end of your two-handed Hammar of Bannination, then you cannot put any points into Two-hand Weapons. That's what I would like to see. I think I can live with the vanilla version though. :thumbsup:How is that different from the automatic skill level ups from use, though? It just adds an extra level of complexity which, in my opinion, is unnecessary. I'd love to see an XP-based mod, though; Oblivion's was great! If we made one for Skyrim, it would probably have to work just like Fallout. Link to comment Share on other sites More sharing options...
stormguy85 Posted October 13, 2011 Author Share Posted October 13, 2011 Basically he wants complete control over what his points go into each level: as opposed to actually having to use respective skills. Link to comment Share on other sites More sharing options...
Lowk Posted October 13, 2011 Share Posted October 13, 2011 Basically he wants complete control over what his points go into each level: as opposed to actually having to use respective skills.I understand that; the problem is he wants the number of points spent to be limited by how much a skill was used that level. By that system, you'd still wind up with exactly the same character as in Skyrim's current system (since you couldn't put more points into a skill than the usage formula would allow, and you could only put the points into used skills). There's no middle ground here. It would have to be either Fallout's point system (where you can put your points anywhere), or Skyrim's level-by-use system. Link to comment Share on other sites More sharing options...
Seviche Posted October 13, 2011 Share Posted October 13, 2011 How is that different from the automatic skill level ups from use, though? It just adds an extra level of complexity which, in my opinion, is unnecessary. I'd love to see an XP-based mod, though; Oblivion's was great! If we made one for Skyrim, it would probably have to work just like Fallout.It's no more complex than determining how much of a Strength increase you can get based on how much you leveled strength-based skills. Of course it isn't needed, it's just something I'd like to see/ play with. Basically he wants complete control over what his points go into each level: as opposed to actually having to use respective skills.You missed my point. I wasn't thrilled about how in Fallout I could put 15 points into speech without ever having actually spoken with someone between leveling up. It sort of ruined the immersion. I think it would be interesting if one could only put points into a skill they actually used and have that be based on how much they had actually used that skill. I don't want total control regardless of my actions in game. I want total control tied directly into my in-game actions. Link to comment Share on other sites More sharing options...
Lowk Posted October 13, 2011 Share Posted October 13, 2011 How is that different from the automatic skill level ups from use, though? It just adds an extra level of complexity which, in my opinion, is unnecessary. I'd love to see an XP-based mod, though; Oblivion's was great! If we made one for Skyrim, it would probably have to work just like Fallout.It's no more complex than determining how much of a Strength increase you can get based on how much you leveled strength-based skills. Of course it isn't needed, it's just something I'd like to see/ play with.My point is that if you can only put points into skills you've used, and the points spent are limited by how much you've used the skill, then it's no different from the current leveling. I understand why you'd want to do a points-based system, I just think this idea would need something else in order to work... Link to comment Share on other sites More sharing options...
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