KellenWolf Posted October 12, 2011 Share Posted October 12, 2011 DL'd and followed the instructions to install this mod: http://www.newvegasn...le.php?id=36493 . A simple retex of ED-E . However it did not change it's texture ingame, I double checked that the files were where they should be: \data\textures\creatures\nvede. They are. I looked at ED-E in GECK , and in the 'model preview' it shows ED-E using the 'black re-textures' that I had DL'd and installed..but no-joy with the actual ingame companion. I can follow simple instructions, and the fact that in GECK it shows ED-E with the new textures, tells me that I didn't mess up the install. So what happened and how do I fix the disconnect between what is in game and what is in GECK? I even tried toggling archive invalidation on/off Thank you for any and all help with this issue. -KW Link to comment Share on other sites More sharing options...
KellenWolf Posted October 12, 2011 Author Share Posted October 12, 2011 15 views and noone has any idea how I can fix this, or why it's not working? Thats a lil disappointing Link to comment Share on other sites More sharing options...
n0t0ryczny Posted October 12, 2011 Share Posted October 12, 2011 You clearly misplaced the textures. You should place them in \Data\Textures\Creatures\nvede\.Remember to turn the ArchiveInvalidation off and on again.Make sure that your ED-E uses vanilla meshes (no nvede*.nif files in data\meshes\creatures\eyebot\).If everything else fails make sure that your Falloutdefault.ini contains line bInvalidateOlderfiles=1If that doesn't work make sure you placed \data\textures\cratures\nvede folder in your Fallout installation folder. Link to comment Share on other sites More sharing options...
KellenWolf Posted October 12, 2011 Author Share Posted October 12, 2011 You clearly misplaced the textures. You should place them in \Data\Textures\Creatures\nvede\.Remember to turn the ArchiveInvalidation off and on again.Make sure that your ED-E uses vanilla meshes (no nvede*.nif files in data\meshes\creatures\eyebot\).If everything else fails make sure that your Falloutdefault.ini contains line bInvalidateOlderfiles=1If that doesn't work make sure you placed \data\textures\cratures\nvede folder in your Fallout installation folder. Thank you for the reply, but as I said in my OP, the textures are all in the place they are supposed to be..exactly as you wrote in your post.. Also as I stated in my OP I tried the achive-invalidation toggle before posting..these things didn't work. Link to comment Share on other sites More sharing options...
KellenWolf Posted October 13, 2011 Author Share Posted October 13, 2011 (edited) any other ideas? could it be that there is no .esp to activate with this mod? I looked at a re-texture of 'Rex' and that came with an .esp. Edited October 13, 2011 by Kellen Wolf Link to comment Share on other sites More sharing options...
n0t0ryczny Posted October 13, 2011 Share Posted October 13, 2011 (edited) Hey, after I posted my 3 cents here I dl'ed that ED-E retex (blue non-cleaned) and it works despite having to fix the misaligned texture - uploader put 3 identical textures for all ED-E despite Followers' upgunned version using a different mesh. So definetly it is not the mod's fault. Some retextures include .esps because they create additional texture sets or modify formlists. This is not the case. Try redownloading, maybe one of the files got corrupted. Or try another version (ie green). Edited October 13, 2011 by n0t0ryczny Link to comment Share on other sites More sharing options...
KellenWolf Posted October 14, 2011 Author Share Posted October 14, 2011 (edited) Ok..this is a head scratch er.. I also went ahead and tried the blue, and grey retex..none of them are working. my file path is exactly as it should be..steam>steamapp>FNV>data>textures>creatures>nvede. this is the only mod that I have that does anything to ed-e. And as I said in my OP, when I veiw ed-e in GECK, he is using the modded textures..so I don't get why there is a 'disconnect' in regards to the textures when it comes to in-game. Edited October 14, 2011 by Kellen Wolf Link to comment Share on other sites More sharing options...
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