Shidentora Posted October 12, 2011 Share Posted October 12, 2011 I started using the GECK a few days ago, time and again I see that a file has to be edited again. So, how do I change a file I created without having to save it as a new file? My load order says it all:BTW, I only change weapons (magazine capacity, spread, range and damage) and armor (damage resistance). [X] Fallout3.esm[X] BrokenSteel.esm[X] CRAFT.esm[X] CALIBR.esm[X] EVE.esm[X] Apocalypse Armory.esm[X] 20th Century Weapons.esm[X] Companion Core.esm[X] RobCo Certified v2.esm[X] CyberneticDawn.esm[X] FO3 Wanderers Edition - Main File.esm[X] RHKBrisaAlmodovar.esm[X] Sharing and Caring Companions.esm[X] CASM.esp[X] MoreMapMarkers.esp[X] 20thCWItemPlacement2.esp[X] WieldableTorches (Main).esp[X] Slam Desert Eagle.esp[X] AdvancedReconGear.esp[X] SuperJump2x.esp[X] nick-invisibleghoulmask.esp[X] Skrees_BF2142.esp[X] fgScrapMetalCrafting.esp[X] Portable Tent.esp[X] Explosive Fun.esp[X] Dalls_SafeHouse.esp[X] SteinerCombatGear.esp[X] autocannon.esp[X] Hellish Incinerator.esp[X] pickelhaube.esp[X] Dalls_STORM_Troopers.esp[X] AlexScorpion's and Weijiesen's Smoking Fun.esp[X] weap Alien Collection.esp[X] GrenadeLauncher_Converter.esp[X] Gatling Plasma.esp[X] GhoulsLightsaberMod 2.1.esp[X] RK-Skelette-3.0.esp[X] The5 Visors Mod F3.esp[X] Kukri by MadCat and AJ.esp[X] Skandless.esp[X] NukaMine.esp[X] EndoRifle.esp[X] Tesla Metal Armor.esp[X] Skeleton_Key.esp[X] WearableCigarette.esp[X] Regulators.esp[X] M72_PPK12 Gauss v3.0 Beta.esp[X] SolarScorcher.esp[X] DriveableMotorCycle.esp[X] Flashlight-Performance.esp[X] PKPulsePistol.esp[X] AN-94_Abakan.esp[X] AS50 - CALIBR.esp[X] Pre War AA12 Stash.esp[X] DanWessonPPC357(CALIBR).esp[X] wehrmacht pack (Avec CALIBR).esp[X] RAPTOR44AiO.esp[X] CALIBR Ammo Schematics - CRAFT.esp[X] TinCanCRAFTing.esp[X] Advanced Recon Armor.esp[X] Advanced Recon Armor-Easier Stealth.esp[X] Desert Eagle Special.esp[X] BlasterEquipmentPackagev1_2.esp[X] Multiplas Rifle.esp[X] Metal Blaster.esp[X] HZ_MP7.esp[X] HZ_SL8_XM8.esp[X] HZ_MG3.esp[X] HZ_MP40.esp[X] HZ_STG44.esp[X] Maschinengewehr42_556.esp[X] WW2Uniforms.esp[X] Plasma Assault Rifle.esp[X] Star Trek Weapons revamped.esp[X] AmmoCrate.esp[X] alien gatling laser (BETA).esp[X] AlienRifleV2.esp[X] Vault 139 ver1-0.esp[X] Aviators.esp[X] Echo_BatteryCharger.esp[X] Power Cell Converter Lite.esp[X] GhostArmor HGEC - Conversion.esp[ ] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Operation Mirai - AR20 FAR.esp[X] Sd_WeaponsShop.esp[X] Anti-Materiel Rifle.esp[X] Forgotten Vault.esp[X] FPS Knife Hotkey.esp[X] Mk48 MG.esp[X] A Trail of Crumbs.esp[X] Weapon Master.esp[X] BOSPlasmaPistol.esp[X] Heavy Plasma Pistol v1.esp[X] M72.esp[X] M72 scoped.esp[X] Ghost Armor tweaks.esp[X] autocannon TWEAKS.esp[X] Gatling Plasma TWEAKS.esp[X] Explosive Fun TWEAKS.esp[X] weap Alien Collection TWEAKS.esp[X] PKPulsePistol TWEAKS.esp[X] DanWessonPPC357(CALIBR) TWEAKS.esp[X] wehrmacht pack (Avec CALIBR) TWEAKS.esp[X] BlasterEquipmentPackagev1_2 TWEAKS.esp[X] HZ_MP7 TWEAKS.esp[X] HZ_SL8_XM8 TWEAKS.esp[X] HZ_MG3 tweaks.esp[X] HZ_MP40 TWEAKS.esp[X] HZ_STG44 TWEAKS.esp[X] alien gatling laser (BETA) TWEAKS.esp[X] Sd_WeaponsShop TWEAKS.esp[X] Anti-Materiel Rifle TWEAKS.esp[X] Skrees_BF2142 TWEAKS.esp[X] DanWessonPPC357(CALIBR) TWEAKS2.esp[X] Operation Mirai - AR20 FAR TWEAKS Gecko MG.esp[X] Blackhawk tweaks.esp[X] Sd_WeaponsShop TWEAKS 2 scopes.esp[X] Desert Eagle Special TWEAKS.esp[X] Slam Desert Eagle TWEAKS.esp[X] Operation Mirai - AR20 FAR TWEAKS 2.esp[X] AR and CAR tweaks.esp[X] Sd_WeaponsShop TWEAKS 3 damage down.esp[X] WW2Uniforms TWEAKS.esp[X] Operation Mirai - AR20 FAR TWEAKS 3 gecko dmg down.esp[X] 20thCWItemPlacement2 TWEAKS.esp[X] UNDCity.esp[X] UNDCity TWEAKS.esp[X] UNDCity TWEAKS 2.esp[X] AAArmoury.esp[X] SkelotonsArmory.esp[X] SkelotonsArmory TWEAKS.esp[X] EVE.esp[X] Apocalypse Armory.esp[X] Apocalypse Armory - CALIBR.esp[X] Apocalypse Armory REAL tweaks.esp[X] Apocalypse Armory REAL tweaks2.esp[X] Apocalypse Armory REAL tweaks3.esp[X] RobCo Certified v2 Mechanist's Edition.esp[X] RobCo Certified v2 FWE.esp[X] RobCo Certified v2 EVE.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - BrokenSteel.esp[X] Apocalypse Armory + WMK.esp[X] Apocalypse Armory + EVE.esp[X] EVE TWEAKS.esp[X] SCC - Talk to Anyone.esp[ ] Fellout-Full.esp[ ] Fellout-BrokenSteel.esp[X] TheOutbreak - WMS Vol 1 - Super Blue.esp[X] as.esp Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted October 12, 2011 Share Posted October 12, 2011 When choosing the esp you want to load/change in Geck, mark it as "active" also. Link to comment Share on other sites More sharing options...
Shidentora Posted October 12, 2011 Author Share Posted October 12, 2011 When choosing the esp you want to load/change in Geck, mark it as "active" also. Yes, I do that, but if I change anything and want to save it, the GECK just won't let me save it under the same name. It says, that it is an active file or a master file and to chose another name. Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted October 12, 2011 Share Posted October 12, 2011 Ah, sounds like you did master update with FO3 Edit, you have to do master restore before you can edit that esp in GECK again. Link to comment Share on other sites More sharing options...
Shidentora Posted October 13, 2011 Author Share Posted October 13, 2011 (edited) Yes, precisely. Thank you. Although the GECK sometimes doesn't display Save menu. Edited October 13, 2011 by Shidentora Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted October 13, 2011 Share Posted October 13, 2011 No problem, happy modding :) Link to comment Share on other sites More sharing options...
Shidentora Posted October 13, 2011 Author Share Posted October 13, 2011 No problem, happy modding :) Thanks :biggrin: I just enjoy to turn a good looking, but not so useful gun into a real piece of weaponry, to reduce its spread, increase the clip capacity and/or damage and to change its scope so, as to be useful at night.Being a gun-nut, this is what I do with GECK. I have no time, however, to make a real mod myself (an adventure...). Link to comment Share on other sites More sharing options...
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