FuzeTek Posted January 8, 2012 Share Posted January 8, 2012 While its not 100% dead I cannot devote as much time to it as I have in the past. Imma let Druller have full control over a nexus release since its such a load of work to do the complete version then turn around and remove almost a gigabyte or models and textures and substitute them for vanilla versions. I want my RE2 mod to be as good as it can and i feel that removing all the extra stuff would just diminish that. Aside from cut scenes, some music and items here and there and the final G5 train battle RE2 is pretty much finished. I just cant figure out how to do G5 since its just a big blob ~_~I planned on using the default RE2 cutscenes sound and record Fo3 with fraps to use, But Im still trying to learn how to script movements for npcs and make them do animations on command, like cower, shoot at a certain enemy, point ect. Time will tell where this project goes. Link to comment Share on other sites More sharing options...
Druuler Posted January 10, 2012 Author Share Posted January 10, 2012 Thanks for dropping by with that FuzeTek! It helps keep all of us on the same page, I hope... Link to comment Share on other sites More sharing options...
Druuler Posted January 23, 2012 Author Share Posted January 23, 2012 I have a bit of an update on the project for anyone that has been following this thread. Not long ago, FuzeTek gave me access to his RE2 WIP mod here on the Nexus. I figured by having said access, I could upload what I am working on there, thus letting anyone that is still tracking that mod know that there has been an update. That update is getting closer to happening. I have been working on the mod when time permits me to do so, and I am happy to inform you folks that I managed to successfully get a place holder for Nemesis into the mod, with help from FuzeTek in the retexturing department! Most of what I have to worry about right now is getting permission for use on a few items needed for the mod. FuzeTek originally obtained the permissions himself when he was originally working on the project himself, but permissions do not transfer with ownership of a mod. Thus, I have to start sending out some PMs hoping to get the go aheads I require. If I don't though, I can always include the separate mods as required files and go from there. That is assuming that said files are still available of course. Link to comment Share on other sites More sharing options...
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