raudelmil Posted October 13, 2011 Share Posted October 13, 2011 (edited) The developers say the Creation Kit will be just as powerful as the ones for their Gamebryo-games, so that part is probably no problem. I'm only a bit concerned about the tools for creating/editing animations and such. But we'll see! Yes, animations are a whole new kind of data structure, when compared with oblivion. But powerful is not going to be enough. Powerful is a limit on the kinds of things that can be accomplished by modders, but other issues which matter for modders include learning curve, stability, organization of the interfaces, and documentation. In other words: How long does it take to learn how to do task xyzzy?How often does it crash or mutilate your work? Or how often do changes result in bugs in the game?When I am doing xyzzy (making armor, making npcs, adding behavior to npc, whatever) how many places do I have to go to do what I want?The game does X and I want it to do Y, how do I find what parts of the game I need to address to fix this? (Where X and Y would typically be visual appearance or behavior or some kind of cause/effect relationship) In other words "ease of use" matters -- and when you create a powerful system it's easy to neglect these other kinds of issues. Anyways, I am hoping they nailed this one -- and having a large team that probably all used this same set of tools makes me hopeful. But ultimately the creation engine is secondary to the game itself, and past experience suggests that it could easily have some very rough edges. Edit: and personally, I am hoping that the underlying file formats are documented well enough that I can build my own tools to do things the way I want... Edited October 13, 2011 by raudelmil Link to comment Share on other sites More sharing options...
Blu02 Posted October 13, 2011 Share Posted October 13, 2011 Now I think you're just thinking too much Raudelmil :P Personally I dont care much about how hard it is or how buggy it might be, just as long as the possibilities are there. What you pay for is the game itself, just like the console-players do, while any mod-abilities are just extras for us PC-players. I think you should just be happy they allow us to do this and provides us with their tools, rather than hoping for some flawless uber-application for noobs. Very few developers support modding at all nowadays! I define "Powerful" as "comprehensive" (If that's the correct english word for it. Dictionary is confusing me). Oblivions Construction Set was powerful because you could use it to edit almost everything in the game within this same application, no matter its flaws in stability and organizing. Usually there are a series of separate tools for this, and sometimes no real "tools" to use at all. Bethesda is really spoiling modders as it is ;) Take a look at Bohemia Interactives mod-tools for example, and you'll see what I mean. Link to comment Share on other sites More sharing options...
stars2heaven Posted October 13, 2011 Share Posted October 13, 2011 I think modding for Skyrim will be even bigger than Oblivion. Link to comment Share on other sites More sharing options...
Katt7777 Posted October 13, 2011 Share Posted October 13, 2011 I agree with stars2heaven and I also believe it will be easier to mod in some cases. The only reason it maybe more difficult is because you have more options and therefore more power. Scripts may have many more command options etc etc. At least that's what I'm hoping for.. Link to comment Share on other sites More sharing options...
Gunslam Posted October 13, 2011 Author Share Posted October 13, 2011 Well i Hope too that the modding scene is getting Bigger and that the possibilitys for modders will be bigger Link to comment Share on other sites More sharing options...
Tuco404 Posted October 13, 2011 Share Posted October 13, 2011 We have every reason to believe that Skyrim will have the biggest mod-base of any BGS game. I expect that Oblivion and Morrowind modders will move to Skyrim quickly. Link to comment Share on other sites More sharing options...
joplay2999 Posted October 13, 2011 Share Posted October 13, 2011 When it comes to the size of the modding community i would presume it would be the same size if not larger than the fallout modding community ive been here since the start when oblivion modding came along and i would presume skyrim would have a rather large base of modders also, however it just depends on peoples interests really. However its not really the size the counts *hehe* its the level and quality of what is produced. :woot: Link to comment Share on other sites More sharing options...
Blu02 Posted October 13, 2011 Share Posted October 13, 2011 I just hope there wont be too many converted stuff from Oblivion again. It kinda shocked me how many things I recognized in various Fallout 3 mods :P Especially haircuts and female clothes! I like a fresh start. A new game, new engine and new mods! :) But of course some real classics would be fun to see again in Skyrim, with some nice updates ;) Link to comment Share on other sites More sharing options...
thediddy Posted October 13, 2011 Share Posted October 13, 2011 (edited) After I played Morrowing i realized that there are mods for the gamebryo engine that enhance the game a lot. When I played Oblivion, i discovered the Nexus and coudn't believe anyone want to play the game without any mods. During Fallout 3 and Fallout New Vegas I learned a lot about modding myself. And I swear I will create mods myself for Skyrim. I think the Creation Engine will not be that different from the gamebryo engine since it is based on it. Anyway I know a few guys who will just buy a new computer when skyrim is released. So AMD, Nvidia & Intel have to thank Bethesda a lot for creating that game! Edited October 13, 2011 by thediddy Link to comment Share on other sites More sharing options...
raudelmil Posted October 13, 2011 Share Posted October 13, 2011 Now I think you're just thinking too much Raudelmil :P Maybe? But I'm remembering the nwn -> nwn2 modding scene. nwn2 modding tools are very powerful, but nwn has an order of magnitude more mods than nwn2. Link to comment Share on other sites More sharing options...
Recommended Posts