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Directonal Combat


stimike

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I made a post asking what kinds of mods people were hoping to see (here) and in it, I mentioned some of my own.

 

 

 

My biggest one, would be the combat system revamp. If you've ever played any of the Jedi Knight series of games (Outcast/Jedi Academy especially) you know what I'm talking about.

 

Being able to direct your attack in a specific direction like, vertical, bottom left to top right slash, right slash, top left to bottom right slash, backwards stab, top right to bottom left slash, left slash, top left to bottom right slash, adds a completely new and imo, much more enjoyable depth to the melee combat system. It would be awesome if something like this could be implemented, especially if you could have NPCs attack this way as well, and have a weapon collision effect (where two intersecting attacks cancel each other out).

 

Someone in that thread I made stated this was how the combat already was, but I've found no mention of it. Would something like this even be possible? (I'd also like to see being able to block while dual wielding, and having to time your blocks, maybe even directional blocking to match the directional cut system!)

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I made a post asking what kinds of mods people were hoping to see (here) and in it, I mentioned some of my own.

 

 

 

My biggest one, would be the combat system revamp. If you've ever played any of the Jedi Knight series of games (Outcast/Jedi Academy especially) you know what I'm talking about.

 

Being able to direct your attack in a specific direction like, vertical, bottom left to top right slash, right slash, top left to bottom right slash, backwards stab, top right to bottom left slash, left slash, top left to bottom right slash, adds a completely new and imo, much more enjoyable depth to the melee combat system. It would be awesome if something like this could be implemented, especially if you could have NPCs attack this way as well, and have a weapon collision effect (where two intersecting attacks cancel each other out).

 

Someone in that thread I made stated this was how the combat already was, but I've found no mention of it. Would something like this even be possible? (I'd also like to see being able to block while dual wielding, and having to time your blocks, maybe even directional blocking to match the directional cut system!)

 

im not sure TES is ready for that... i cant imagine how it would play out... >.>

I suppose its definately possible... but... how does the jedi games do it? wouldn't there be a lock on target mechanism needed so you werent swinging your screen or character in all directions at once?

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  • 3 months later...

Yes please, or directional combat like in "Mount and Blade: Warband" (the mouse movement decides if you do a right or left slash, overhead or stab move, same for blocking).

The MERP team did this for Oblivion and I hope they mod this for Skyrim too. Also, it would be great to have this as a single enhancement to Skyrim vanilla, without it being attached to a total conversion mod.

I stopped playing Skyrim because I am waiting for a directional combat mod. Skyrim is fun for a video game, but the combat as it is now ruins the overall experience for me.

When I played Oblivion 5 years or so ago without mods, I thought the combat was ok. But after playing "M&B: Warband", there is now no going back for me to such a simplified combat system. :no:

I would do it myself, but I would have to learn how to animate first among other stuff, so it would take a while.

Edited by Clipeus
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Having a "lock on target" maybe a nice thing to have...although some "realism" peeps might not like the idea...considering that IRL you would have to be careful where you're striking.

 

As for say upper cut, left/right slash or top down strikes....Might I suggest you up your health to some crazy level and go and fight Brynjolf for a while in Riften {he's great for "practicing" for obvious reasons}.....It is possible to do upper cut, lefts,rights, top down,top down+ RH left to right slash and triple turn attacks{if duel wielding} using power attacks & by switching from "crouch" to "standing" positions the only flaw is {i use PC} is that there is a "lag" between switching from crouch to standing {which i hope gets rectified} ...hmm i may be mistaken about the uppercuts although it works in "bare fisted"{when crouching}...And I have noticed that there is a "clashing" of swords ...which i noticed recently while using "Ebony Blade" as a two handed weapon....perhaps it has something to do with the blocking possibility of 2H weapon that can cause the colliding "clash" when pc & attacker are both striking {so it's in there somewhere}....But YEAH i'd like to see "dual wield blocking" as well...i'ts so illogical not to. OH and and some peeps want "parry"...pfft !!!..that's why we can move back & sideways.

 

About M&B Warband...what i can't understand is why it is only @ a 1GB file and Skyrim is @ 5GB and yet they're somewhat "similar" games...I know Skyrim is an open world with more dungeons etc....But does it really take that extra 4GB?...and don't forget about the Huge battles in M&B compared to Skyrim...Has M&B got a better "engine"?.tc.

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About M&B Warband...what i can't understand is why it is only @ a 1GB file and Skyrim is @ 5GB and yet they're somewhat "similar" games...I know Skyrim is an open world with more dungeons etc....But does it really take that extra 4GB?...and don't forget about the Huge battles in M&B compared to Skyrim...Has M&B got a better "engine"?.tc.

 

"M&B: Warband's" engine is kind of ugly and old. I think it is inferior even to Gamebryo.

The combat system and multiplayer is where M&B really shines in my opinion.

In M&B there are many zones/maps and a strategic overview map. But I think the developers did a great job despite of the limitations of the engine. Also, "Taleworlds", the developer, is a small company without "Bethesda's" resources.

I think their next game (M&B2) will take a lot more GB on the harddrive with the use of a modern engine.

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About M&B Warband...what i can't understand is why it is only @ a 1GB file and Skyrim is @ 5GB and yet they're somewhat "similar" games...I know Skyrim is an open world with more dungeons etc....But does it really take that extra 4GB?...and don't forget about the Huge battles in M&B compared to Skyrim...Has M&B got a better "engine"?.tc.

 

"M&B: Warband's" engine is kind of ugly and old. I think it is inferior even to Gamebryo.

The combat system and multiplayer is where M&B really shines in my opinion.

In M&B there are many zones/maps and a strategic overview map. But I think the developers did a great job despite of the limitations of the engine. Also, "Taleworlds", the developer, is a small company without "Bethesda's" resources.

I think their next game (M&B2) will take a lot more GB on the harddrive with the use of a modern engine.

So could it be the "coding" {i really know nothing about coding & engines} that causes the "lag" in Skyrim ...from what i've read it was actually built for console & ported to pc ?...I recall many years ago that a "modder" actually introduced a better code system for Diablo2 that made it more efficient & fluent in operation & "opened the doors" so to speak.....Hope the same can be done for Skyrim as the lack of "Hot Keys" {amongst other things in vanilla} speaks for itself....one questions why it wasn't built on pc & ported to console....Surely it would have allowed for a more "broader" combat system. tc.

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